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Rainbow UTF 8 font (emojis)
Posted by: Steffen - 2018-03-13, 19:17 - Forum: Website Suggestions/Requests/Discussion - Replies (4)

In post
https://forums.ldraw.org/thread-15660-po...l#pid28166
, I used normal UTF8 emojis, i.e., the heart-eyes one:
https://emojipedia.org/smiling-face-with...aped-eyes/

The forum SW seemingly converted those to "?" characters.
Is there a chance to fix that?
I think a simple switch to a different forum font for posts rendering which has emojis should cure the problem.
(I know that this forum additionally features its own emoji syntax, but that always should be just additional to UTF8 IMHO.)

(This of course has low prio.)

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  LDCad 1.6a GUI from LUA
Posted by: Jarema - 2018-03-12, 8:25 - Forum: LDraw Editors and Viewers - Replies (5)

I discover, that I can use:

  • ldc.dialog.runMessage
  • ldc.dialog.runChoice
  • ldc.dialog.runInput
The question is:
  1. How create multiple-choice dialog box ?
  2. Did LCad have included IupLua or other support for build interface inside LUA script ?
  3. Can I build dialog window, as show on the picture:
[Image: cloud-canvas-cloud-gem-in-game-survey-5.png]

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Exclamation LDCad 1.6a Animation crash
Posted by: Jarema - 2018-03-11, 14:59 - Forum: LDraw Editors and Viewers - Replies (9)

When I use Explode or Magnet Build script on attachment file, then i get a message:
Playback is too slow for 25 fps at an avg frame time of 222.56ms.

The question is how change FPS from LUA script ?!



Attached Files
.ldr   Mosaic.ldr (Size: 325.74 KB / Downloads: 9)
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  LDCad 1.6b (win+linux)
Posted by: Roland Melkert - 2018-03-10, 23:03 - Forum: LDraw Editors and Viewers - Replies (24)

I, finally, released 1.6b

It contains mostly bugfixes and tweaks and some minor changes/additions, including:

- Fixed numerous scripting issues.
- Fixed some (mostly minor) editing issues.
- Improved part bin search.
- Extensive POV-Ray export tweaking, I mostly tried to improve transparency in mixed color parts and the handling of textured parts.
- Duplo and electrical part bin sections.
- Snapping/mirroring info for commonly used parts in the 1701 and 1801 libraries.
- Some new/tweaked templates based upon 1701/1801 parts.


Hopefully this will be the last 1.x version as I want to concentrate on 2.0 exclusively from now on, unless a very severe bug/problem is uncovered.


The Linux version is still compiled on Debian 7.5 as I didn't think it would be very useful to setup 32 and 64 bit 8.1 environments. This is very time consuming, so I prefer to do that only if people having problems with these versions on more recent distro's. Please Let me know if so. I did however fully updated the 7.5 environments.

Enjoy:
http://www.melkert.net/LDCad/download

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  put the linux make-list bash script in complete.zip
Posted by: Don Heyse - 2018-03-10, 16:03 - Forum: General LDraw.org Discussion - No Replies

I decided to spend a few minutes today with ldraw to see how fantastic all the latest stuff is.  Since I tend to use linux these days I started with the linux getting started instructions.  Almost right away I hit a small snag.  The link to make-list didn't work.  Instead I got a 404 error.  But oddly, once I'd navigated there manually from the github project page the link from the ldraw wiki did work.  However that got me thinking.  The complete.zip file contains an ancient Windows mklink.exe executable and a small zip file with the C source code.  Why not also include the make-link bash script inside the complete.zip file?  It's tiny, so space is not an issue, and it would solve the problem with unreliable links on the internet.

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  99253 - Lasso
Posted by: Damien Roux - 2018-03-10, 14:00 - Forum: Part Requests - Replies (3)

Hi there,

Would someone be kind enough to author that Lasso part : 99253.

[Image: 99253.png]

Is is available on Digital-Bricks.

Thanks a lot.

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  Hold train wheels
Posted by: Willy Tschager - 2018-03-10, 0:41 - Forum: Parts Tracker Discussion - Replies (7)

Could we - in a commune effort - get these:

http://www.ldraw.org/cgi-bin/ptreviewsum...rainwheels

fixed and certified?

Thanks, w.

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  LDraw Pattern Editor issue
Posted by: ShireBrickz.com - 2018-03-09, 3:52 - Forum: Parts Authoring - Replies (1)

Hi users and thanks in advance for my newbie question.

I'm new to the group so i hope this is a suitable section to post.

I have created a patterned tile (3068b) using Ldraw Pattern Editor and the provided part template.
Having completed my desired pattern and exported the file as a .dat file, I have then put the .dat file into Bricklinks Stud.io software following this guide.

Quote:Re: Custom Parts
[url=http://forum.bricklink.com/viewtopic.php?p=2238&sid=786117d04d8e474e4f62b00aece95ed4#p2238][/url] Tue Dec 12, 2017 5:50 am
Hi, we currently support custom parts in .dat file format and below is a tip on adding custom parts to your local Stud.io app. 
Please note adding custom parts other than guided below could cause glitches. 

How to add custom parts
1. Go to the Stud.io folder of the installed directory and click ldraw folder (Stud > ldraw)
2. Create a new folder under ldraw and name it as Custom Parts
3. Create another folder under the folder Custom Parts and name it as Parts
4. Add your custom parts under the Parts folder
> A new folder “Custom Parts” will appear under My Folders upon restart of the app
*Please do not make random changes to the existing categories or directory. It could cause unexpected glitches.

Hope this helps and if you have any questions, please do not hesitate to reply 

 
Folder location: 
MAC:
Users > YOUR USERNAME > .local > share > Stud.io > CustomParts
(Note: to see the hidden folders in your user folder(.local), press Shift+Cmd+>.)

Windows: 
find it under \Users\{UserName}\AppData\Local\Stud.io\CustomParts

Hope this would work!!!! 

The individual part now loads correctly and renders nicely but within the Stud.io environment my newly created patterned tile only wants to connect and align to the rear of the front edge of the piece, not the rear of the tile as one would expect. It's still usable but very slow as every tile needs to be aligned by hand rather than snapping into place.

Have I missed something required in exporting the part to .dat, is there a known issue with the LD Pat. Ed. templates or something else all together? Any and all help appreciated.

Cheers
Adam

   

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  LPub3D 2.1 on Mac
Posted by: Jaco van der Molen - 2018-03-06, 21:35 - Forum: LDraw Editors and Viewers - No Replies

Hi all,

I cannot get the Mac version of LPub3D to render any bricks or assembly images.
I think I pointed to the LDraw folder, but I guess not?
How to do this?

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  using looks_like command in pov-ray
Posted by: Joscha - 2018-03-06, 17:24 - Forum: Rendering Techniques - No Replies

Hi

since a few days I try to figure out how to create a kind of 'light bar' in pov-ray. I mean a for example a 1x4 plate which seems to emit light from its surface like shown in the pov tutorial with the command looks_like.

I started with a smal example:
[Image: light_test2_03area_light_on_spot_off.png]
I used a transparent brick (LDXColor79) and an area light with 4 light in a row placed exactly on the surface of the transparent brick.
What I do not like in the result is that the brick does not seem to emit light. I would like to have just a plain white surface.

Then I changed the colour of the plate to white:
[Image: light_test2_04area_light_on_white.png]

Here I had to move the area light slightly above the surface in order not to get blocked. But this is still not the look I wanted. Therefore pov-ray has the looks-like command.

If I try to use the looks-like command in the light source definition I have to point to an object name, i.e. the name of the brick. I searched the line in the pov-script where the object is defined...

Quote:// Author: LDraw
object {
        lg_3710
        matrix <0,0,-25,-25,0,0,0,-25,0,0,0,0>
        LDXSeamMatrix(80, 12, 20, 0, 2, 0)
        matrix <1,0,0,0,1,0,0,0,1,0,-32,0>
        #if (version >= 3.1) material #else texture #end { LDXColor15 }
}

and added:
Quote:#declare lightbar =    object {
        lg_3710
        matrix <0,0,-25,-25,0,0,0,-25,0,0,0,0>
        LDXSeamMatrix(80, 12, 20, 0, 2, 0)
        matrix <1,0,0,0,1,0,0,0,1,0,-32,0>
        #if (version >= 3.1) material #else texture #end { LDXColor15 }
    }
The result after this step is already that the plate is missing.


I tried to draw a box with the box command instead, but if I try to declare it to give it a name to be refered to with the looks_like command, the box disappears (like above the lego plate). Just using the light w/o looks_like brings this:
[Image: light_test2_05area_light_on_box.png]
It looks already similar to the resulty I have seen in the pov tutorials applying the looks-like command.

But then my questions are, is there a difference between the above image (looks_like not applied) and an image with the looks_like command applied? And how to use it in the code?

Regards
Joscha

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