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  92220 Claw 3M W. Grip
Posted by: joepelow - 2016-01-01, 2:54 - Forum: Part Requests - Replies (2)

Couldn't find part 92220 anywhere so I figured I'd add it to the request list. Thanks to everyone contributing to the libraries, it's super helpful.

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  Happy 2016 !
Posted by: Michael Heidemann - 2015-12-31, 16:55 - Forum: Off-Topic - Replies (4)

I like to express my happyness if I look back and see what has been done on LDraw in the past year. I think it was a great year and I like to say "Thank You" to all volunteers.
Let us go forward this way also in 2016 Smile

cu
(next year)
mikeheide

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  LDView 4.2 > Display Problem for Prim. Subst. for 48\Cones larger than 9?
Posted by: Gerald Lasser - 2015-12-31, 11:51 - Forum: LDraw Editors and Viewers - Replies (11)

When doing the 30398 I stumbled over a strange behavior in LDView.

To conclude:
If a file uses a cone larger than 9 from the Hi-Res primitives, i.e. starting from 48\4-4con10, AND LDView is set to use Primitive Substitution, the curve is not smoothed.
However if the file uses the standard primitive, 4-4con10, the smoothing works.

Anybody noticed this as well?

This code

Code:
1 14 0 5 0 1 0 0 0 2 0 0 0 1 48\4-4con5.dat
1 14 0 0 0 1 0 0 0 2 0 0 0 1 48\4-4con9.dat
1 14 0 -5 0 1 0 0 0 2 0 0 0 1 48\4-4con10.dat
1 14 0 -10 0 1 0 0 0 2 0 0 0 1 48\4-4con12.dat
1 16 0 -15 0 1 0 0 0 2 0 0 0 1 48\4-4con20.dat
results in this:
giving no smoothing for the bottom three (10, 12 and 20)
   


and this code
Code:
1 14 0 5 0 1 0 0 0 2 0 0 0 1 4-4con5.dat
1 14 0 0 0 1 0 0 0 2 0 0 0 1 4-4con9.dat
1 14 0 -5 0 1 0 0 0 2 0 0 0 1 4-4con10.dat
1 14 0 -10 0 1 0 0 0 2 0 0 0 1 4-4con12.dat
1 16 0 -15 0 1 0 0 0 2 0 0 0 1 4-4con20.dat

results in proper smoothing:
   

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  LDraw.org 2015-02 Parts Update Now Available
Posted by: Chris Dee - 2015-12-30, 20:48 - Forum: LDraw.org Announcements - Replies (2)

The 2015-02 LDraw Parts Update has been now been released. This adds 439 new files to the core library, including 218 new parts and 15 new primitives. This update includes another batch of improved and corrected parts. This is largely due to the work of Roland Melkert with the 'libfix version' of LDCad. Significant effort has also been expended by Magnus Forsberg to inline dithered colour subfiles (a now obsolete technique).

Thanks are once again due to all the part authors who created or corrected parts for this release. The reviewers also play an important role in keeping files moving through the tracker and deserve just as much credit. I am pleased to see that some attention has been paid to the backlog of parts held for further work.

You can preview the new parts in 2015-02 here, download the zip-file update or Windows install package here. Alternatively you can use the LDView menu option File | Check for Library Updates... to install the update.

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  Sets 600 - 610
Posted by: Michael Heidemann - 2015-12-30, 17:09 - Forum: Official Models - Replies (19)

The old / vintage sets should go here.

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  LDCad 1.6 suggestions/plans
Posted by: Roland Melkert - 2015-12-29, 22:40 - Forum: LDraw Editors and Viewers - Replies (196)

Hi all,

As the current 1.5 beta 2a version seems to be reasonably stable I decided to start work on the 1.6 version. I have a number of personal targets for this version, namely:

"must have's":

  • More scripting (macro's, model generation through script etc)
  • Allow hot key customization (this is also needed for my macro/script extension plans)
  • Region selection (2d/3d rectangle/circle)
  • Part bin group management / creation.
  • MSAA LDraw rendering (this actually already works, so I might include it in the definite 1.5 version too).

"nice to have":
  • POVRay animation export.
  • Blender animation export.

But I'm also open for any ideas / suggestions users might have so please don't hesitate to post some of yours in this thread.

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  New cross lightsaber of Kylo Ren light up by Liteupblock
Posted by: jonathan - 2015-12-28, 5:43 - Forum: Off-Topic - No Replies

Lego star wars lightsaber of kylo ren is beautifully light up by Liteupblock

[Image: 0ccb5210.jpg]
[Image: 1480ff10.jpg]
[Image: b371a910.jpg]

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  Odd Request for Part Authors
Posted by: Tyler Clites - 2015-12-26, 23:29 - Forum: Parts Authoring - No Replies

This is a bit of an odd request so bear with me.

I'm working on starting a business that would rely heavily on LDraw/MLCad. As such, I'd like to discuss some payed opportunities for part authors. Most emails here on the forums are hidden and the lack of a private message system is the reason I'm reaching out in this way.

If you are interested in finding out more about it please email me: tclites[at]gmail[dot]com

Thanks for taking time to indulge my odd request.
Tyler

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  James Jessiman Memorial Award for 2015 awarded to Roland Melkert
Posted by: Willy Tschager - 2015-12-24, 11:56 - Forum: LDraw.org Announcements - Replies (5)

The LDraw.org Steering Committee is pleased to announce that the 2015 James Jessiman Memorial Award (JJMA) recipient is Roland Melkert.

Just as last year programmers prevailed over part-authors as recipient for the JJMA, but the fact that there was no discussion who to pick from the candidates once Roland's name was on the table, shows how much he deserves our recognition. Roland discovered - he used the word "stumbled on" - LDraw somewhere in 2000/2001. The oldtimers among us will remember his first program LDModeler where you could animate a minifig by pulling up and down some sliders long before someone tried to get some life into a minifig by complicated POVRay scripts or Blender animation. Roland's second "exercise" LD4DStudio an LDraw animator with fast real-time preview is still online. The term "exercise" is by no means meant to be diminishing. By Roland's own admission the LDraw programs we all benefit from are subject for some programming experiments. Roland, who is a self employed software engineer from the Netherlands, uses LDraw every time he needs to learn something new. In the case of LD4DStudio it was OpenGL; luckily around 2010 he decided to dive into multi platform development which lead to LDCad, the most powerful and complete LDraw editor so far. Let's hope there are many more things to learn - for our benefit ;-) - for the this year's James Jessiman Memorial Award recipient: Roland Melkert!

More information on the JJMA can be found at: http://www.ldraw.org/article/222.html

Willy Tschager
On behalf of the LDraw.org Steering Committee

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  Mesh from Lego games
Posted by: Stan Isachenko - 2015-12-23, 20:48 - Forum: Parts Authoring - Replies (17)

Hi all. I found way how to extract mesh from Lego Star Wars. I have this *.obj file, but i have questions. Is there any way to convert it to dat format, and find right scale. If we find solution, we can extract a lot of meshes( mostly minifigs and creatures) and convert them to ldraw( than clean up ,add conditional lines and edges)



Attached Files
.zip   JABBA_PC.zip (Size: 25.83 KB / Downloads: 7)
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