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  MPDCenter and LDraw folder
Posted by: Michael Horvath - 2016-09-06, 23:04 - Forum: LDraw Editors and Viewers - Replies (2)

What folders do I choose for "pure official folder" and "ldraw base folder" in MPDCenter? By default, the program chose "E:\Programs Windows\LDraw", which is the folder I use for programs without real installers, and does not contain any parts. The program has no documentation. Thanks.



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  Camera.dat workflow
Posted by: Michael Horvath - 2016-09-06, 21:33 - Forum: MOCs (My Own Creations) - Replies (17)

I have added several "camera.dat" files to my scene to mark the locations where I want to place a camera in POV-Ray. What do I do after that? How do I get the camera positions after I have made the conversion to POV-Ray? Does LDView support these parts in the conversion process? Do I need to inline the entire MPD model first? I know I've done this in the past, but I don't remember how. And I no longer have those files in my backups.

Thanks!

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  Pannellum 360 degree panoramas
Posted by: Michael Horvath - 2016-09-06, 3:26 - Forum: LDraw File Processing and Conversion - No Replies

I learned this week from a guy on the POV-Ray newsgroup about Pannellum. It is a WebGL/JSON based panorama viewer, and works real well. It is easier to set up and runs smoother than the older Flash based viewer, PanoSalado, in my opinion. Here's a link to one of my projects:

http://isometricland.net/panorama/pannel...house.json

Here's their homepage:

https://pannellum.org/

I recommend everyone give it a try. Smile

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  Update Wiki skin
Posted by: QwertyChouskie - 2016-09-06, 3:04 - Forum: Website Suggestions/Requests/Discussion - Replies (1)

Any chance of making the "Vector" theme the default for the wiki? It is what Wikipedia uses, and it looks WAY better than "MonoBook".

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  Minifig heads
Posted by: Michael Horvath - 2016-09-05, 8:34 - Forum: Official Models - Replies (2)

I'm not very familiar with most of the attached minifig heads. How would I go about finding out what the "correct" colors are for the special ones? Thanks.



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  Missing Ldraw Colors
Posted by: Sven v. Beuningen - 2016-09-04, 17:39 - Forum: General LDraw.org Discussion - Replies (165)

Hi Folks,

I want to render parts for a huge amount of models. Therefore I scanned over a lot of available part lists form TLG and came across some colors, where I couldn't find an equivalent in LDconfig.ldr. Is there any chance that we can add the missing colors, so that we can render parts whith these colors?
I found the ID which is used by TLG and the official names for the color. I also have some RGB values if this would help, but these are not official ones and may be wrong.

  • LEGO color: 296 | Cool Silver => Ldraw  135 | Pearl Light Grey
  • LEGO color: 131 | Silver => Ldraw: 135 | Pearl Light Grey
  • LEGO color: 315 | Silver Metallic => Ldraw: 135 | Pearl Light Grey
  • LEGO color: 302 | Transparent Light Blue with Glitter 2% => Ldraw: 302 | Glitter_Trans_Light_Blue - VALUE[color=black] #AEE9EF -[/color] EDGE #72B3B0 - MATERIAL GLITTER VALUE #923978 FRACTION 0.17 VFRACTION 0.2 SIZE 1
  • [color=#333333]LEGO color: 339 | [color=#333333]Transparent Fluorescent Green with Glitter 2% => Ldraw: [/color]339 | Glitter_Trans_Neon_Green - VALUE[color=black] #C0FF00 -[/color] EDGE #84C300 - MATERIAL GLITTER VALUE #923978 FRACTION 0.17 VFRACTION 0.2 SIZE 1[/color]
  • [color=#333333][color=#333333]LEGO color: 285 | Transparent Light Green => Ldraw: 285 | Trans_Light_Green - VALUE[color=black] #7DC291 -[/color] EDGE #52805F[/color][/color]
  • [color=#333333][color=#333333][color=#333333][color=#333333]LEGO color: 218 | [/color][color=#333333]Reddish Lilac[/color][color=#333333] => Ldraw: 218 | Medium Purple - VALUE[/color][color=black] #8E5597 -[/color][color=#333333] EDGE #333333[/color][/color][/color][/color]
  • LEGO color: 234 | Transparent Fire Yellow => Ldraw: 218 | Trans_Fire_Yellow VALUE #FBE890 - EDGE #baab6a
  • LEGO color: 295 | Flamingo Pink => Ldraw: 295 | [color=black]Flamingo Pink[/color] - VALUE[color=black] #FF94C2 -[/color] EDGE #333333
  • [color=#333333]LEGO color: 219 | Lilac => Ldraw: 219 | [color=black]Medium[/color] Violet - VALUE[color=black] #564E9D -[/color] EDGE #333333[/color]
  • LEGO color: 336 | Silver Ink => Ldraw: 383 | Metalized Silver - VALUE #6D6E5C - EDGE #333333
  • LEGO color: 293 | Transparent Light Royal Blue => Ldraw: 293 | Trans_Light_Blue_Violet - VALUE #6BABE4 - EDGE #[color=#333333]4d7ba3[/color]
  • [color=#333333]LEGO color: 227 | Transparent Bright Yellowish Green => Ldraw: 35 | Trans_Bright_Green - VALUE #56E646 - EDGE #9DA86B[/color]
  • [color=#333333]LEGO color: 128 | Dark Nougat => Ldraw: 128 | Dark_Nougat - VALUE #[color=#333333]AD6140 - EDGE #333333[/color][/color]
  • [color=#333333]LEGO color: 300 | Copper Drum Lacq =>Ldraw: 300 | Metallic_Copper - VALUE #C27F53 - EDGE #333333[/color]
  • LEGO color: 189 | Reddish Gold => Ldraw: 189 | Reddish_Gold - VALUE #AC8247 - EDGE #333333 PEARLESCENT
  • LEGO color: 329 | White Glow=> Ldraw: 329 | Glow_In_Dark_White - VALUE #F5F3D7 - EDGE #B5B49F - ALPHA 250 - [size=small]Luminance 15[/size]
  • LEGO color: 231 | Transparent Flame Yellowish Orange => Ldraw: 231 | Tans_Bright_Light_Orange - VALUE #FCB76D - EDGE #BD8951
  • LEGO color: 335 | Gold Ink => Ldraw: 82 | Metallic_Gold - VALUE #DBAC34 - EDGE #333333
  • LEGO color: 184 | Metallic Bright Red => Ldraw: 184 | Metallic_Bright_Red - VALUE #D60026 - EDGE #333333
  • LEGO color: none                                    Ldraw: 63 | Chrome_Pink - VALUE #AA4D8E - EDGE #6E1152 CHROME
  • LEGO color: 186 | Metallic Dark Green => LDraw: 186 | Metallic_Dark_Green - VALUE #008E3C - EDGE #333333 - Material Metal
  • LEGO color: 284 | Transparent Reddish Lilac => LDraw: 284 | Trans_Light_Purple - Value #C281A5 - EDGE #82566E 

So Long

Sven

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  Multiple LGEO parts libraries
Posted by: Michael Horvath - 2016-09-03, 23:34 - Forum: LDraw File Processing and Conversion - Replies (11)

I'm looking through some old files and am confused about all the different LGEO parts libraries. I have the following subdirectories in my LGEO folder, which may or may not be standard (if there is a standard).

Code:
ar            Anton Raves?
lg            Lutz Uhlmann?
lg_darats        http://www.eurobricks.com/forum/index.php?showtopic=108739
lg_owen        https://dl.dropbox.com/u/59864198/LDraw/Other%20Files/LGEO-Update.zip
lgeofix        http://www.hassings.dk/l3/lgeofix.html
stl_darats

Do any of them look familiar to you? What order do I include them in my POV-Ray INI file library paths?

This would make a good tutorial subject assuming we can figure it out.

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  [LDPartEditor] Third Party Library Struggle
Posted by: Nils Schmidt - 2016-09-03, 15:33 - Forum: Off-Topic - Replies (2)

Hi,

LDPartEditor uses third party libraries as you may know.
During the development I do third party library updates from time to time.

I need 17 different libraries for each release plus several native libraries for each operating system (to provide native OpenGL and native GUI support).
SWT and LWJGL are the main third party libraries that are crucial to run LDPE.
With a release of a new operating system I likely need a new library version.

Well, there is a nice saying:
If it ain't broke, don't fix it.

But this won't help for the long term. Unfortunately, I cannot update to newer libraries now.
A new library breaks LDPE, which is quite annoying.
I probably have to update the third party libraries to support Windows 11, 12, 13... in the future.

The extreme solution would be to re-implement LDPE with JavaFX, while replacing LWJGL with JavaFX 3D.
Sadly, this is impossible, because JavaFX has no StyledText component yet, which is required for LDPE's text editor.
Another possible, but crazy solution would be to implement my own widget toolkit from scratch and do the rendering with OpenGL (like LDCad does).

Don't get me wrong. I like SWT and LWJGL. They are both very good libraries.

Leg godt

Nils

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  [LDPartEditor] 0.8.24 Beta Released (Rounding per X,Y,Z / bugfix)
Posted by: Nils Schmidt - 2016-09-03, 11:07 - Forum: Parts Author Tools - Replies (37)

Hey,

here is version 0.8.24 with 4 bug fixes and 3 enhancements.
...I am writing content for the wiki/manual now.

As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/

Changelog:
(3 new features and 4 bug fixes)

With this release you will be able to...

  • ...use per-component rounding (X, Y, Z) instead of the per-vertex rounding (useful for patterns on slopes).
  • ...use the metadata dialog (AKA "header dialog") on the text editor, too.
  • ...benefit from a faster program start.

The following critical issues were fixed:

  1. It was not possible to activate "Create a new conditional line..." via a shortkey.
  2. The new LDU to stud converter did not round correctly (20 LDU = 1 stud, rounded to one decimal place)
  3. The Merge/split->Set X,Y,Z window appears only with a single vertex selection, it no longer works on a multiple selection (eg. to snap a selection on a plane).
  4. The error message "Invalid use of 'BFC INVERTNEXT' / Flat subfile" got duplicated.


What will the next release 0.8.25 deliver? Bug fixes, more header validation features, usability improvements...


The program was tested intensively with "real world" files.
However, it is still a beta version and something can go wrong in about 100.000 lines of code.

Make sure that you choose the right architecture for your OS and Java Virtual Machine (JVM) (64bit or 32bit).
A short guide how to check if a 64bit JVM is installed on your system is located at the bottom of this message.

   Download the zip-Archive
   Extract the archive content to the location of your choice
   On windows, double-click "run.bat" to start LDPE.
   On linux/mac, you have to excecute the shell script "run.sh" to start LDPE.

Please note that this software is in the beta stage. Although, LDPE 0.8.24 was tested, there are already known issues  for this release. There is a potential risk of data loss.

You can search for updates if you do the following steps:

   On windows, double-click "update.bat" to search for updates.
   On linux/mac, you have to excecute the shell script "update.sh".

I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:

   Java Runtime Environment (JRE) 1.8
   OpenGL 2.1 compatible Graphics Card
   Operating System (32/64bit): Windows [XP; Vista; 7 or newer], Mac OS X [>=10.6], Linux [e.g. Ubuntu Linux >=10.4]
   CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
   RAM: 4GB
   Video-Memory: 512 MB
   Free Disk Space: 100 MB

Recommended Requirements:

   Operating System (64bit): Windows 7, Mac OS X [>=10.6], Linux [e.g. Ubuntu Linux >=10.4]
   CPU: Multicore-Processor with 4 cores (or more)
   RAM: >4 GB
   Video-Memory: >=1 GB
   Free Disk Space: 512 MB

--------------------------------------------------------------------------------
How to check your JVM version (32- or 64-bit):
--------------------------------------------------------------------------------

You can try on the command line:


java -d64 version


If it's not a 64-bit version, you'll get a message that looks like:


This Java instance does not support a 64-bit JVM. Please install the desired version.


In general, I recommend to install the 64-bit version of the JVM for Java 8.

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  LDView 4.2 POV-Ray export
Posted by: Michael Horvath - 2016-09-02, 17:40 - Forum: LDraw File Processing and Conversion - Replies (14)

I am having problems with LDView POV-Ray export.

I have set the view in LDView to "Zoom to Fit". In the export dialog I set the aspect ratio to "4:3". The rendered image in POV-Ray is clipped at the sides. Shouldn't the building "fit" inside the render dimensions automatically?

Thanks.



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