Converting a Large Scale Project into a generic 3D format


Converting a Large Scale Project into a generic 3D format
#1
I am working on a very large lego project that has grown to over 100,000 legos. (See the attachment) My ultimate plan, after i populate it with people and vehicles, is to create a high quality video of the project flying over it like a drone or any other way i can capture it on video. My problem is that LDraw does not have the capablility to do a high quality rendering and fluid movement needed to make a fly over video.  

Henceforth i would like to be able to convert the whole project into a generic 3D format that would allow me to open it in other 3D programs that would give me more flexibility in filming something like this. 

any help i could get with this would be very much appreciated. 

the town is Montgomery, Indiana if anyone was wondering. 

kevin

   
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RE: Converting a Large Scale Project into a generic 3D format
#2
(2019-07-12, 0:36)kevlamar Wrote: Henceforth i would like to be able to convert the whole project into a generic 3D format that would allow me to open it in other 3D programs that would give me more flexibility in filming something like this.

LDView has some generic 3D format exports

LDCad itself has POV-Ray (animation) export, which you could use to do a 'fly-by' animation. You would need to script the camera movement manually though.
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RE: Converting a Large Scale Project into a generic 3D format
#3
(2019-07-12, 17:35)Roland Melkert Wrote: LDView has some generic 3D format exports

LDView's 3DS export will in theory export to the 3DS format, but I will be very surprised if it works on such a large model. Also, I have had reports in the past that the 3DS files that LDView creates aren't compliant. So, even if it creates a file, the file might not be usable.
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RE: Converting a Large Scale Project into a generic 3D format
#5
(2019-07-12, 17:35)Roland Melkert Wrote: LDView has some generic 3D format exports

LDCad itself has POV-Ray (animation) export, which you could use to do a 'fly-by' animation. You would need to script the camera movement manually though.
How do you access these generic 3d exports? i am unable to locate them.  Also where do i turn to get a stater course on pov-ray. i am new to 3d altogether and can use all the help i can get

than you.  

Kevin Graber
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RE: Converting a Large Scale Project into a generic 3D format
#7
(2019-07-18, 23:01)kevlamar Wrote: How do you access these generic 3d exports? i am unable to locate them.  Also where do i turn to get a stater course on pov-ray. i am new to 3d altogether and can use all the help i can get

than you.  

Kevin Graber
  • In LDView, select File->Export
  • Change the file type to 3DS: 3D Studio File
  • Hit Options to change the seam width setting if you want.
  • Enter a filename.
  • Hit Save
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RE: Converting a Large Scale Project into a generic 3D format
#4
With a model that large you are not going to get smooth performance in any real-time application unless you have a powerful gaming computer. Sadly you're likely going to have to script the motions using a text editor. (POV-Ray for example.)
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RE: Converting a Large Scale Project into a generic 3D format
#6
(2019-07-14, 10:47)Michael Horvath Wrote: With a model that large you are not going to get smooth performance in any real-time application unless you have a powerful gaming computer. Sadly you're likely going to have to script the motions using a text editor. (POV-Ray for example.)


I do have a decent video card Nvidia Geforce GTX 970.  scripting any kind of code with text is waaaaay above my level of expertise though.  Big Grin

do you know of anyone who would do it for hire?
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