(2018-05-18, 5:57)Jaco van der Molen Wrote: The only true difference (besides window state, last openend files, etc) between the two setups I could find was in the main.cfg [LDraw] section
vertexProcessingMode=smooth (1.6a)
vertexProcessingMode=none (1.6b)
Ah I forgot that restriction, the none mode does zero post processing on the LDraw xyz coordinates, this includes generating the uv parameters.