Texture does not render in LDCad 1.6b - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: LDraw Programs (https://forums.ldraw.org/forum-7.html) +--- Forum: LDraw Editors and Viewers (https://forums.ldraw.org/forum-11.html) +--- Thread: Texture does not render in LDCad 1.6b (/thread-22833.html) |
Texture does not render in LDCad 1.6b - Jaco van der Molen - 2018-05-17 Hi Roland, and others, I have LDCad 1.6b running and configured like it should, but no texture is rendered on textured parts. I still have LDCad 1.6a running on the same machine that uses the same libraries and there all my custom texturemapped parts render just fine. What could be wrong? I obviously checked and made sure Texture mapping was enabled in 1.6b. RE: Texture does not render in LDCad 1.6b - Roland Melkert - 2018-05-17 (2018-05-17, 13:15)Jaco van der Molen Wrote: I have LDCad 1.6b running and configured like it should, but no texture is rendered on textured parts. The only thing changed regarding textures between a and b is generation of mipmaps. So this could be a driver thing. Did you use the same main.cfg for both versions? You can force that by (tmp, rename the a version exe) placing the b version in the a version's bin folder. RE: Texture does not render in LDCad 1.6b - Jaco van der Molen - 2018-05-18 (2018-05-17, 16:50)Roland Melkert Wrote:(2018-05-17, 13:15)Jaco van der Molen Wrote: I have LDCad 1.6b running and configured like it should, but no texture is rendered on textured parts. Hmm, OK. I did not use the same main.cfg because I have set up 1.6b like a fresh install. I did make a copy of the LDCad.exe for 1.6b and placed that in the 1.6a folder (after backing up the original indeed ;-) That did the trick. Textures render fine! Now what causes that? The only true difference (besides window state, last openend files, etc) between the two setups I could find was in the main.cfg [LDraw] section vertexProcessingMode=smooth (1.6a) vertexProcessingMode=none (1.6b) Setting it to smooth in 1.6b did the trick in the 1.6b setup. It now renders textures fine too... ;-) RE: Texture does not render in LDCad 1.6b - Roland Melkert - 2018-05-18 (2018-05-18, 5:57)Jaco van der Molen Wrote: The only true difference (besides window state, last openend files, etc) between the two setups I could find was in the main.cfg [LDraw] section Ah I forgot that restriction, the none mode does zero post processing on the LDraw xyz coordinates, this includes generating the uv parameters. |