[LDPE] 1.8.62 Released (bugfix for PrimGen2, bugfix for TEXMAP)
2022-08-28, 10:40 (This post was last modified: 2022-09-30, 21:21 by Nils Schmidt.)
2022-08-28, 10:40 (This post was last modified: 2022-09-30, 21:21 by Nils Schmidt.)
Hey,
this release includes three bugfixes.
One corrects the condlines which are generated by PrimGen2 for all tori types.
The problem: the condline coordinate was calculated in a different way than the coordinate of the quad, which resulted in minor differences.
The other two bugfixes are solving display problems with TEXMAP. I noticed the issues while I was checking 2454aps5.dat.
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(3 bug fixes)
With this release the following critical issues are fixed:
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
this release includes three bugfixes.
One corrects the condlines which are generated by PrimGen2 for all tori types.
The problem: the condline coordinate was calculated in a different way than the coordinate of the quad, which resulted in minor differences.
The other two bugfixes are solving display problems with TEXMAP. I noticed the issues while I was checking 2454aps5.dat.
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(3 bug fixes)
With this release the following critical issues are fixed:
- The generated condline coordinates for the Torus from PrimGen2 did not match the coordinates of the generated quads.
- The transparency calculation for TEXMAP images was incorrect on the old OpenGL 2 renderer.
- Fallback geometry in TEXMAP sections was shown (in LDraw Standard render mode with the old OpenGL 2 renderer).
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
- Download and extract LDPartEditor_win32_x64.zip
- Run LDPartEditor-1.8.62.msi
- Start LDPartEditor from the start menu
- Download and extract LDPartEditor_linux_x64.zip
- Install ldparteditor_1.8.62-1_amd64.deb
- Start LDPartEditor from the menu or via launcher
- Download and extract LDPartEditor_mac_x64.zip
- Mount LDPartEditor-1.8.62.dmg
- Drag LDPartEditor.app to the Applications folder
- Copy ldparteditor.sh to your home folder
4a. Open a Terminal.app and run ./ldparteditor.sh
4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
- OpenGL 2.1 compatible Graphics Card
- Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
- RAM: 4GB
- Video-Memory: 1 GB
- Free Disk Space: 100 MB
- Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- OpenGL 3.3 compatible Graphics Card
- CPU: Multicore-Processor with 4 cores (or more)
- RAM: >4 GB
- Video-Memory: >1 GB
- Free Disk Space: 512 MB
- For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.