I created a new LDConfig file using RGB colors from LDD:
LDConfig.ldr (Size: 32.34 KB / Downloads: 14)
with the following conventions:
* LDraw and BrickLink mostly share naming conventions for their colours.
* Where possible LEGO colour numbers were used.
* The LEGO numbers, names and LDD colours are taken directly from LEGO Digital Designer.
* Colours were compared with Ryan Howerter colour list.
* Rubber colours got their value from the correspondent solid or transparent colour.
* Some transparent colours were altered so that they can be displayed with their LDraw alpha level.
* Edge colours for solid, pearl, metallic colours were calculated the following way:
If the lightness value L in the HSL colours system was above 20% a Gray with 20% relative
luminance in the terms of RGB-Gray was used.
If the lightness value L in the HSL colours system was below 20% a Gray with 50% relative
luminance in the terms of RGB-Gray was used.
* Edge colours for transparent, chrome, glitter colours were calculated the following way:
The lightness value L in the HSL colours system was lowered by 20 %. If the lightness value L in
the HSL colours system was below 20% it was rosen by 20%.
What do you think of it?
Philo kindly compiled a corresponding visual file:
![[Image: visualldconfig.png]](http://www.brickshelf.com/gallery/Philo/VisualLdConfig/Update-2019-09-25/visualldconfig.png)
The old version for comparison:

with the following conventions:
* LDraw and BrickLink mostly share naming conventions for their colours.
* Where possible LEGO colour numbers were used.
* The LEGO numbers, names and LDD colours are taken directly from LEGO Digital Designer.
* Colours were compared with Ryan Howerter colour list.
* Rubber colours got their value from the correspondent solid or transparent colour.
* Some transparent colours were altered so that they can be displayed with their LDraw alpha level.
* Edge colours for solid, pearl, metallic colours were calculated the following way:
If the lightness value L in the HSL colours system was above 20% a Gray with 20% relative
luminance in the terms of RGB-Gray was used.
If the lightness value L in the HSL colours system was below 20% a Gray with 50% relative
luminance in the terms of RGB-Gray was used.
* Edge colours for transparent, chrome, glitter colours were calculated the following way:
The lightness value L in the HSL colours system was lowered by 20 %. If the lightness value L in
the HSL colours system was below 20% it was rosen by 20%.
What do you think of it?
Philo kindly compiled a corresponding visual file:
![[Image: visualldconfig.png]](http://www.brickshelf.com/gallery/Philo/VisualLdConfig/Update-2019-09-25/visualldconfig.png)
The old version for comparison:
![[Image: visualldconfig.png]](http://www.brickshelf.com/gallery/Philo/VisualLdConfig/Update-2019-07-15/visualldconfig.png)