Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 6,028
» Latest member: Ben Thomson
» Forum threads: 6,545
» Forum posts: 54,013

Full Statistics

Online Users
There are currently 7 online users.
» 0 Member(s) | 2 Guest(s)
Applebot, Baidu, Bing, Google, Yandex

Latest Threads
Wrong set name
Forum: Parts Authoring
Last Post: Chris Böhnke
4 hours ago
» Replies: 3
» Views: 89
14290pb02 Chima Fox Mask
Forum: Part Requests
Last Post: Chris Böhnke
11 hours ago
» Replies: 1
» Views: 84
Missing Adventurers Piece...
Forum: Part Requests
Last Post: Zack Uhlenhuth
Today, 2:38
» Replies: 0
» Views: 71
Part request 7168 and 716...
Forum: Part Requests
Last Post: Jens Brühl
Yesterday, 17:09
» Replies: 3
» Views: 379
New Click hinges
Forum: Part Requests
Last Post: Magnus Forsberg
Yesterday, 13:35
» Replies: 14
» Views: 20,524
Missing Ninja 1998 pieces
Forum: Part Requests
Last Post: Chris Böhnke
2026-07-22, 15:48
» Replies: 5
» Views: 346
[LDPE] 1.9.04 Released (b...
Forum: Parts Author Tools
Last Post: Magnus Forsberg
2026-07-22, 13:57
» Replies: 6
» Views: 537
Missing Roboforce 1997 Pi...
Forum: Part Requests
Last Post: Zack Uhlenhuth
2026-07-22, 5:49
» Replies: 0
» Views: 115
Missing Stingrays/Hydrona...
Forum: Part Requests
Last Post: Zack Uhlenhuth
2026-07-22, 5:42
» Replies: 0
» Views: 96
Parts Request: Ninjago Dr...
Forum: Part Requests
Last Post: James Simpson
2026-07-22, 0:01
» Replies: 19
» Views: 4,550

 
  Welcome to new parts author Lisa Winter [LisaWinter]
Posted by: Orion Pobursky - 2024-07-17, 18:50 - Forum: Parts Tracker Discussion - Replies (2)

Join me in welcoming new parts author Lisa Winter [LisaWinter].

Please support them as they start their LDraw parts author journey.

Print this item

  Become authorized as an author on the Parts Tracker
Posted by: Lisa Winter - 2024-07-17, 11:14 - Forum: Help - Replies (2)

Hello,

how long do you usually have to wait until you are admitted to the Parts Tracker? I wrote an email for the copyright but didn't receive a confirmation. I've already checked spam. Do I have to show the part here first so that I can make a part?

Kind regards,

Lisa

Print this item

  Sticker that fits 22385 (Nexo shield)
Posted by: Jaco van der Molen - 2024-07-17, 8:44 - Forum: Parts Authoring - Replies (5)

Hi,

Can someone help me to create a sticker that fits 22385 (Nexo shield / Tile 3x2 angled)
The sticker is shaped like the front face, so including the triangle

Thanks!

Print this item

  Request for new material
Posted by: Willy Tschager - 2024-07-14, 19:45 - Forum: Standards Board - Replies (7)

Guys,

please read:

https://forums.ldraw.org/thread-28300.html

I guess a new dull MATERIAL Fabric will do the job.

w.

Print this item

  Pin funktion problem
Posted by: dkd - 2024-07-14, 15:31 - Forum: Help - Replies (3)

Hello

Have been trying for a long time to solve a problem for myself, but no !
when I have to use the pin function, it's ok in straight angles, but if I have to use it in crooked angles, I can't get it to stand straight with the brick, so I can change the angle properly.

I hope I have written ok and said correctly ...... anyone who can help me? Smile

dkd

Print this item

  [LDPE] 1.8.82 Released (un-inline / subfile link shortcut / zip-export)
Posted by: Nils Schmidt - 2024-07-13, 18:13 - Forum: Parts Author Tools - Replies (3)

Hey,

this new version improves the changes from the previous release and adds new helpful features, too.
It is now possible to "un-inline" a linked inlined subfile (with Ctrl-click on the "Inline selection (Linked)" button).
And there are new shortcuts. You can customise the key shortcut to activate links in the text editor (it was Ctrl/Cmd before, now it is Ctrl/Cmd+Shift).

[Image: attachment.php?aid=12753]

As always, you can download LDPE from this page:

http://nilsschmidt1337.github.io/ldparteditor/

Changelog:

(4 new features and 2 bug fixes)

With this release you will be able to...

  • ..."un-inline" linked subfiles in the main part (with ctrl+click on the "Inline selection (Linked)" button).
  • ...customise a key shortcut to activate links in the text editor (it was Ctrl/Cmd before, now it is Ctrl/Cmd+Shift).
  • ...use key shortcuts for merge triangles to quads / split quads to triangles (shift+q and shift+t).
  • ...use "Save As..." to export a file with its references into a single zip file.

The following critical issues are fixed:

  1. "Empty Subfiles" was not properly checked in the context menu of the 3D view.
  2. The path "parts/textures" was not used as a search path for PNG textures.

The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.

Installation on Windows:

  1. Download and extract LDPartEditor_win32_x64.zip
  2. Run LDPartEditor-1.8.82.msi
  3. Start LDPartEditor from the start menu
Installation on Linux:

  1. Download and extract LDPartEditor_linux_x64.zip
  2. Install ldparteditor_1.8.82-1_amd64.deb
  3. Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:

  1. Download and extract LDPartEditor_mac_x64.zip
  2. Mount LDPartEditor-1.8.82.dmg
  3. Drag LDPartEditor.app to the Applications folder
  4. Copy ldparteditor.sh to your home folder
        4a. Open a Terminal.app and run ./ldparteditor.sh
        4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor

I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 150 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 500 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.

Print this item

  New meta idea: !COLORMAP
Posted by: N. W. Perry - 2024-07-09, 21:17 - Forum: Official File Specifications/Standards - Replies (6)

I was just thinking how, when creating patterned parts, dual molds, assembly shortcuts &c., we need to create separate parts for every color combination. (See for example the many variants of the early named beams, e.g. this one.)

This gave me an idea for a new meta command, which I can only imagine would be no more complicated to implement than, say, the BFC commands. Something like this:

Code:
0 !COLORMAP_NEXT 0 4 15 14

Say you had a pattern with color 0 (black) and color 15 (white), this would re-map those colors to 4 (red) and 14 (yellow), respectively. That way you wouldn't need to author a separate version of that pattern using colors 4 and 14. You also wouldn't need, necessarily, to subpart the pattern into individually-colorable elements. As a result, it would also cut down on the number of library files, to the extent that that's a concern anyway.

Another obvious use would be to create minifig torso and leg assemblies in any conceivable color combination, using just a single shortcut file.

(I assume that "_NEXT" would be the most commonly used scope, so perhaps it could be omitted. But you could also have "_BEGIN" and "_END" variants, allowing you to recolor a whole model in one go.)

Anyway, as I always say I'm no programming expert (nor barely even a novice), so I can't say for sure. But it seems like this would be no more difficult for a parser than flipping the winding of vertices at runtime. And it certainly wouldn't break any existing functionality—you could always create hard-coded versions of any patterns you create this way, either by authoring new parts or by inlining and embedding them (using a sufficiently capable editor of course).  Wink

Thoughts, suggestions? I'd actually be surprised if I were the first to come up with this, so maybe there's a reason it was never considered before…

Print this item

  MLCad.ini 2024-05 update now available
Posted by: Willy Tschager - 2024-07-07, 14:22 - Forum: LDraw.org Announcements - No Replies

Hi folks,

I just updated the MLCad.ini file accordingly to the latest LDraw.org parts update 2024-05. The .ini file defines (among other things) the parts available in MLCad's, LEOCad's and Bricksmith's minifigure generator.

Download the file from my website: http://www.holly-wood.it/mlcad/mlcad_ini-en.html

Bye, w.

Print this item

  Handful of Ninjago and Dreamzzz parts from the Lego App
Posted by: Stefano - 2024-07-06, 12:10 - Forum: Part Requests - Replies (4)

Hi,

I was wondering if anyone had the time and was willing to export the following parts from the Lego app. I tried doing it myself, but I can't seem to be able to install the Lego app through BlueStack on my computer.


From sets: 71769 | 71770-1 | 71768-1 | 71773
79899pb01 - Minifigure, Headgear Helmet with Flames on Back with Molded Pearl Gold Dragon Face Pattern
https://www.bricklink.com/v2/catalog/cat...7#T=C&C=17



From Sets: 71469-1 | 71457-1
100452pb01 - Minifigure, Headgear Hood with Molded Black Crown with 7 Spikes and Printed Yellow Eye with Slit Pupil Pattern
https://www.bricklink.com/v2/catalog/cat...=1#T=C&C=1


4057 - Minifigure Cape Rubber, Tattered with Dragon Heads
https://www.bricklink.com/v2/catalog/cat...1#T=C&C=11


From Sets: 71458-1 | 71461-1 | 71476-1
3631pb01 - Minifigure, Headgear Hat, Wide Brim, Wrapped Scarf, and Spikes on Top with Yellow Eye Pattern
https://www.bricklink.com/v2/catalog/cat...1#T=C&C=11

2007 - Minifigure Scarf Long Wrapped with Claws
https://www.bricklink.com/v2/catalog/cat...1#T=C&C=11


Thank you in advance!

Print this item

  Animal Crossing
Posted by: Philippe Hurbain - 2024-07-06, 10:16 - Forum: Official Models - Replies (4)

Thread for Animal Crossing sets

Print this item