As I am the autor of the webtool "Ldraw-Downloader-For-Studio" (https://forums.ldraw.org/thread-26497.html), one of my users asked why my tooling isn't offering part "48156p01" (https://library.ldraw.org/official/25245) - from a quick investigation with a download of the latest complete.zip of the official lib and a search in there gave me not hits for thehigh level .dat file of the part, so I would like to ask if somebody could doublecheck - maybe I am just too stupid (and the thread may be directly closed with helping comment).
There's a funny glitch in LDView 4.6 (not tested in other versions), that seems to be related to conditional lines. I've seen it in multiple primitives, but it's quite apparent in p\logo4.dat, for example.
Here's what it looks like in the default view:
If I turn on condlines it goes away:
But if I add control points, it comes back with a vengeance:
If I had to guess, it's something to do with control points not being considered in the same orientation/matrix space as the condlines they belong to, where nested subfiles are involved.
Before I bend over too far trying to figure it out, is it possible to make a torus, using primitives, that is elliptical in the major radius but without changing the minor radius? I think it is not, because the minor radius is in ratio to the major radius, so scaling the primitive differently in X and Y will change both radii proportionally.
The same problem exists with rings, but you can get around that using different primitives, such as chords and n-discs, as I've done in the two files below. (I'm trying to make both a flat and a rounded version; I've figured out the L and the E, but not how to make the round-topped version of G and O.) So maybe there is some way using another kind of primitive?
I know, it is too early for presents. Nevertheless, here is one.
For the next version I will try to include a "cheat sheet" in the program. Search for "blender 3d cheat sheet" or something similar. Otherwise you can take a look here in the next year, when there is actually something to see.
...use a "stud" grid setting (Plate 1 x 1, Y = 8 LDU, XZ = 10 LDU half-stud).
...see an optional "x", "y", "z" on the coloured axes of the coordinate system (activate with "Tools..."->"Options..."->"Show Axis Labels", or with the 3D view context menu "View Actions"->"Axis Label").
...create a new file draft (Ctrl+Click on "New Part File"), without saying where it should be saved. When it is saved for the first time, the program will ask where to save it. Unsaved drafts are lost when the program gets closed.
...access a set of standard bricks, tiles and plates in the primitives view.
...benefit from a more precise unit converter (it avoids the division).
The following critical issue is fixed:
Creating/opening a project kept the "Part Review" active, when doing a review.
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
Download and extract LDPartEditor_win32_x64.zip
Run LDPartEditor-1.8.74.msi
Start LDPartEditor from the start menu
Installation on Linux:
Download and extract LDPartEditor_linux_x64.zip
Install ldparteditor_1.8.74-1_amd64.deb
Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:
Download and extract LDPartEditor_mac_x64.zip
Mount LDPartEditor-1.8.74.dmg
Drag LDPartEditor.app to the Applications folder
Copy ldparteditor.sh to your home folder
4a. Open a Terminal.app and run ./ldparteditor.sh
4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
OpenGL 2.1 compatible Graphics Card
Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
RAM: 4GB
Video-Memory: 1 GB
Free Disk Space: 150 MB
Recommended Requirements:
Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
OpenGL 3.3 compatible Graphics Card
CPU: Multicore-Processor with 4 cores (or more)
RAM: >4 GB
Video-Memory: >1 GB
Free Disk Space: 500 MB
For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
I know it has been present in LDD, but I can't find it now.
I could do a simple mock-up, but I don't have any information about the height, or image of the bottom view.
Guess the square hole on the back is stud sized.
Hello, I have a software friend who would like to process pairs of LDraw files and determine how they may interact. This is clearly part of the LDraw program, as the user interface allows users to do this; and so I am wondering whether that software is open source or a more experienced administrator could help us understand how to read and interpret the code. Would love any and all help in this direction. We are very excited.