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Torso assemblies |
Posted by: Orion Pobursky - 2024-06-06, 16:37 - Forum: Official File Specifications/Standards
- Replies (8)
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I'd like to discuss how were going to handle torso assemblies
Do we want to do Rebrickable style with color 16 torso, hardcoded arms, hardcoded hands?
Color 16 everything?
An all color 16 version with cNN versions for the hard coded arms and hands?
I have thoughts but I'd like to hear other opinions first.
P.S. This is happening so the answer of "don't add them" isn't helpful.
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[LDPE] 1.8.78 Released (move subfiles to manipulator / text editor transformations) |
Posted by: Nils Schmidt - 2024-05-31, 17:57 - Forum: Parts Author Tools
- Replies (6)
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Hey,
this version gives you the powerful ability to move a set of subfiles to the manipulator, using "Move a selected Subfile to the Manipulator".
You need to pick one subfile as a reference and it transforms the selection accordingly!
There are also other helpful features, too, e.g. configuring Edger2 to include or not include unmatched edges by default.
And last, but not least the "long awaited" buttons for global translate+rotate via text editor.
![[Image: imgDuke2.png]](https://lh3.googleusercontent.com/-fi18ywwsEUo/VOOuvkpsdzI/AAAAAAAAASw/Ax0RRFkleKA/s64-no/imgDuke2.png)
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(4 new features and 1 bug fix)
With this release you will be able to...
- ...move a set of subfiles to the manipulator, using "Move a selected Subfile to the Manipulator" (only one subfile was supported before).
- ...customise Edger2 in the options ("Tools..."->"Options...") to include or not include unmatched edges by default.
- ...use buttons for (global) 3D transformations (rotate + translate) in the text editor.
- ...choose on which line the point gets projected when you calculate the nearest point between two skew lines.
The following critical issue is fixed:
- Rounding in the text editor did not update the vertex meta commands.
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
- Download and extract LDPartEditor_win32_x64.zip
- Run LDPartEditor-1.8.78.msi
- Start LDPartEditor from the start menu
Installation on Linux:
- Download and extract LDPartEditor_linux_x64.zip
- Install ldparteditor_1.8.78-1_amd64.deb
- Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:
- Download and extract LDPartEditor_mac_x64.zip
- Mount LDPartEditor-1.8.78.dmg
- Drag LDPartEditor.app to the Applications folder
- Copy ldparteditor.sh to your home folder
4a. Open a Terminal.app and run ./ldparteditor.sh
4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
- OpenGL 2.1 compatible Graphics Card
- Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
- RAM: 4GB
- Video-Memory: 1 GB
- Free Disk Space: 150 MB
Recommended Requirements:
- Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- OpenGL 3.3 compatible Graphics Card
- CPU: Multicore-Processor with 4 cores (or more)
- RAM: >4 GB
- Video-Memory: >1 GB
- Free Disk Space: 500 MB
- For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
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