![]() |
LdrawLoader based program - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: LDraw Programs (https://forums.ldraw.org/forum-7.html) +--- Forum: All Other Programs. (https://forums.ldraw.org/forum-26.html) +--- Thread: LdrawLoader based program (/thread-28785.html) |
LdrawLoader based program - Brickboy22 - 2025-04-26 Warning to all viewing thread - this project is in beta - lots of issues and bugs everywhere. Hi all. I recently started working on a ThreeJS/LdrawLoader based webapp after putting it off for some time. It's called Gr8brik. It's exactly what it sounds like. I have to admit that I've only been doing ThreeJS for less than a year, same with LdrawLoader. I discovered Ldraw three years ago - and since I've liked it. I've also liked things like Mecabricks, which is why I've decided to "combine" the two in a way - all I can say is making this has been fun. Note there is loads and loads of bugs, and I plan to rewrite multiple things. Also this isn't a complete alternative to things that already exist, ofc Bricklink Studio is going to be better than this. Also - you're free to look at the source code - just be aware it's very messy and uses some hacks to get things working. http://www.gr8brik.rf.gd RE: LdrawLoader based program - Orion Pobursky - 2025-04-26 Awesome, always good to have more projects in this area. Here at LDraw.org we use buildinginstuctions.js: https://github.com/LasseD/buildinginstructions.js/ RE: LdrawLoader based program - Brickboy22 - 2025-04-27 (Yesterday, 22:48)Orion Pobursky Wrote: Awesome, always good to have more projects in this area. This looks awesome - might use in the future ![]() For now though, I'd like to stay with LdrawLoader. |