Hello L draw I'm New here. I'm making a request for 3 airplane parts.
67244 Aircraft Fuselage Aft Section Curved Bottom 8 x 16 with 2 Holes
67243 Aircraft Fuselage Forward Bottom Curved 8 x 12 with 4 Holes
and most importantly
67241 Aircraft Fuselage Forward Top Curved 8 x 12 x 6 with 6 Window Panes
i provided a picture of the parts so you know what they look like.
I've been waiting for these parts for weeks now. and I really need these added soon i want to make a moc build of a aircraft using these.
if anyone would get these added or find them i would be happy. hope to hear back from someone soon thank you
...benefit from the fact that Rectifier "does not convert bordered rhombuses into rect primitives" by default.
...customise if Rectifier "does convert bordered rhombuses into rect primitives" by default.
...choose if Rectifier creates rect primitives with a shear or non-trivial rotation matrix.
...see a warning if the file is BFC CW certified instead of CCW.
...see a hint for "freezing the selection" when adding new objects ( I also implemented this for the next LDPatternCreator version ).
...use the old sphere mesh for CSG operations, too (CSG_ELLIPSOID2).
...use a "Concave/Convex Heatmap" mode which visualises convexity between surfaces (type 3 and 4, double-click on heatmap button).
...see the !PREVIEW meta with syntax highlighting.
The following critical issues are fixed:
The selection filter logic was not consistent.
[OpenGL 3.3] LDPE didn't switch to "special condline mode" when the user tried to add a condline.
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
Download and extract LDPartEditor_win32_x64.zip
Run LDPartEditor-1.8.91.msi
Start LDPartEditor from the start menu
Installation on Linux:
Download and extract LDPartEditor_linux_x64.zip
Install ldparteditor_1.8.91-1_amd64.deb
Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:
Download and extract LDPartEditor_mac_x64.zip
Mount LDPartEditor-1.8.91.dmg
Drag LDPartEditor.app to the Applications folder
Copy ldparteditor.sh to your home folder
4a. Open a Terminal.app and run ./ldparteditor.sh
4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
OpenGL 2.1 compatible Graphics Card
Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
RAM: 4GB
Video-Memory: 1 GB
Free Disk Space: 150 MB
Recommended Requirements:
Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
OpenGL 3.3 compatible Graphics Card
CPU: Multicore-Processor with 4 cores (or more)
RAM: >4 GB
Video-Memory: >1 GB
Free Disk Space: 500 MB
For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
What are the current coplanarity settings on the PT submit checker? It claims the following lines are not coplanar, but they most definitely are. The two coordinates in y-z plane are {24,62} and {26.2713,62.4459}.
Extra spaces added for clarity in post only.
To what extent does the subpart name have to follow the name of the main part?
I've seen and used many variants. The main part name + something in parenthesis, the main part name + something about the subpart (e.g. "without front surface"), something similar to the main part name but describing the subpart instead of the main part, something completely unrelated to the main part, etc.
Some subparts are reused in other parts and this reuse might not be known at the time of authoring the subpart.
Good afternoon everyone, this is my first post on this forum for me it's all new, I'm still learning how to work with LDCad, I hope I don't say anything stupid, I'm having a problem with some parts that I built, but they don't connect with the rest, I need you to clarify, is there any part construction application compatible with LDCad? I have attached my parts that do not connect.
Thank you for your attention.
I started looking at the Duplo umbrella 40554 because of the nice mathematical shape. However, now I'm clueless of how to proceed.
I have the flat shape in a subfile and have scaled it to follow a hi-res arch of the right size for the outer skin of the umbrella.
The flat shape is just a bunch of lines; 96 line segments. Together they make a terrain type of height map.
The vertex density will need to be reduced (particularly in the middle) without loosing the rigde effect along the eight "spokes" of the umbrella. The lines (or equivalent point mesh) will need to be converted into triangles.
It appears as a hairpiece for CMF Paleontologist, but it can be useful for modern renditions of Adventurers, like new headgear for Pippin Reed/Gail Storm.