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[LDPE] 1.8.83 Released (dark theme / swap XYZ / rare bugfix) |
Posted by: Nils Schmidt - 2024-07-19, 18:47 - Forum: Parts Author Tools
- Replies (7)
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Hey,
this new version adds colour themes to the editor (default/dark/light and the famous dracula theme).
And you can now swap the XYZ coordinates of a selection (globally and locally) via "Actions..."->"Swap X/Y/Z (for Selection)".
Finally, it fixes an old rare bug, which kept the text-editor as read-only until the file was saved (Thanks to Willy and Magnus for reporting the bug!).
This is the 100th release version from Github by the way...
![[Image: attachment.php?aid=12753]](https://forums.ldraw.org/attachment.php?aid=12753)
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(3 new features and 1 bug fix)
With this release you will be able to...
- ...change colour themes via "Tools..."->"Options..."->"Customise Colours:"->"Theme" (e.g. to dark mode/dracula theme) to make the software easier on the eyes.
- ...use "Swap X/Y/Z (for Selection)".
- ...use "Set X/Y/Z (for Selection)" to set the manipulator position, too.
The following critical issue is fixed after more than 8 years:
- Sometimes the text-editor remained read-only until the file was saved (e.g. after Edger2 runs).
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
- Download and extract LDPartEditor_win32_x64.zip
- Run LDPartEditor-1.8.83.msi
- Start LDPartEditor from the start menu
Installation on Linux:
- Download and extract LDPartEditor_linux_x64.zip
- Install ldparteditor_1.8.83-1_amd64.deb
- Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:
- Download and extract LDPartEditor_mac_x64.zip
- Mount LDPartEditor-1.8.83.dmg
- Drag LDPartEditor.app to the Applications folder
- Copy ldparteditor.sh to your home folder
4a. Open a Terminal.app and run ./ldparteditor.sh
4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
- OpenGL 2.1 compatible Graphics Card
- Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
- RAM: 4GB
- Video-Memory: 1 GB
- Free Disk Space: 150 MB
Recommended Requirements:
- Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- OpenGL 3.3 compatible Graphics Card
- CPU: Multicore-Processor with 4 cores (or more)
- RAM: >4 GB
- Video-Memory: >1 GB
- Free Disk Space: 500 MB
- For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
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Become authorized as an author on the Parts Tracker |
Posted by: Lisa Winter - 2024-07-17, 11:14 - Forum: Help
- Replies (2)
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Hello,
how long do you usually have to wait until you are admitted to the Parts Tracker? I wrote an email for the copyright but didn't receive a confirmation. I've already checked spam. Do I have to show the part here first so that I can make a part?
Kind regards,
Lisa
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[LDPE] 1.8.82 Released (un-inline / subfile link shortcut / zip-export) |
Posted by: Nils Schmidt - 2024-07-13, 18:13 - Forum: Parts Author Tools
- Replies (3)
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Hey,
this new version improves the changes from the previous release and adds new helpful features, too.
It is now possible to "un-inline" a linked inlined subfile (with Ctrl-click on the "Inline selection (Linked)" button).
And there are new shortcuts. You can customise the key shortcut to activate links in the text editor (it was Ctrl/Cmd before, now it is Ctrl/Cmd+Shift).
![[Image: attachment.php?aid=12753]](https://forums.ldraw.org/attachment.php?aid=12753)
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(4 new features and 2 bug fixes)
With this release you will be able to...
- ..."un-inline" linked subfiles in the main part (with ctrl+click on the "Inline selection (Linked)" button).
- ...customise a key shortcut to activate links in the text editor (it was Ctrl/Cmd before, now it is Ctrl/Cmd+Shift).
- ...use key shortcuts for merge triangles to quads / split quads to triangles (shift+q and shift+t).
- ...use "Save As..." to export a file with its references into a single zip file.
The following critical issues are fixed:
- "Empty Subfiles" was not properly checked in the context menu of the 3D view.
- The path "parts/textures" was not used as a search path for PNG textures.
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
- Download and extract LDPartEditor_win32_x64.zip
- Run LDPartEditor-1.8.82.msi
- Start LDPartEditor from the start menu
Installation on Linux:
- Download and extract LDPartEditor_linux_x64.zip
- Install ldparteditor_1.8.82-1_amd64.deb
- Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:
- Download and extract LDPartEditor_mac_x64.zip
- Mount LDPartEditor-1.8.82.dmg
- Drag LDPartEditor.app to the Applications folder
- Copy ldparteditor.sh to your home folder
4a. Open a Terminal.app and run ./ldparteditor.sh
4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
- OpenGL 2.1 compatible Graphics Card
- Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
- RAM: 4GB
- Video-Memory: 1 GB
- Free Disk Space: 150 MB
Recommended Requirements:
- Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- OpenGL 3.3 compatible Graphics Card
- CPU: Multicore-Processor with 4 cores (or more)
- RAM: >4 GB
- Video-Memory: >1 GB
- Free Disk Space: 500 MB
- For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
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New meta idea: !COLORMAP |
Posted by: N. W. Perry - 2024-07-09, 21:17 - Forum: Official File Specifications/Standards
- Replies (6)
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I was just thinking how, when creating patterned parts, dual molds, assembly shortcuts &c., we need to create separate parts for every color combination. (See for example the many variants of the early named beams, e.g. this one.)
This gave me an idea for a new meta command, which I can only imagine would be no more complicated to implement than, say, the BFC commands. Something like this:
Code: 0 !COLORMAP_NEXT 0 4 15 14
Say you had a pattern with color 0 (black) and color 15 (white), this would re-map those colors to 4 (red) and 14 (yellow), respectively. That way you wouldn't need to author a separate version of that pattern using colors 4 and 14. You also wouldn't need, necessarily, to subpart the pattern into individually-colorable elements. As a result, it would also cut down on the number of library files, to the extent that that's a concern anyway.
Another obvious use would be to create minifig torso and leg assemblies in any conceivable color combination, using just a single shortcut file.
(I assume that "_NEXT" would be the most commonly used scope, so perhaps it could be omitted. But you could also have "_BEGIN" and "_END" variants, allowing you to recolor a whole model in one go.)
Anyway, as I always say I'm no programming expert (nor barely even a novice), so I can't say for sure. But it seems like this would be no more difficult for a parser than flipping the winding of vertices at runtime. And it certainly wouldn't break any existing functionality—you could always create hard-coded versions of any patterns you create this way, either by authoring new parts or by inlining and embedding them (using a sufficiently capable editor of course). 
Thoughts, suggestions? I'd actually be surprised if I were the first to come up with this, so maybe there's a reason it was never considered before…
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