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  Mesh terrain experimentation
Posted by: Michael Horvath - 2015-08-21, 23:20 - Forum: MOCs (My Own Creations) - Replies (9)

[updated]

I've been experimenting with terrain again for Datsville. The idea is that if the slope of the terrain is lower than a certain value, studs should be applied (currently, 1x1 plates). If the slope of the terrain is greater than that value, the mesh remains smooth and un-studded. The results are interesting, but don't look all that great. I could make better use of World Machine's terracing feature.

[Image: 20770773065_868243ca08_c.jpg]
[Image: 20149011194_51852d3003_c.jpg]

You can download the files here:

https://www.mediafire.com/?9j8xdyn8ex8qa94

The file "mesh_wrapper.ldr" is the one to look at in LDView.

[edit]

The project is on GitHub now.

https://github.com/mjhorvath/Datsville

And I wrote a wiki article.

https://github.com/mjhorvath/Datsville/w...ld-Machine

Still a very complicated process however.

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  LDView camera requests
Posted by: Michael Horvath - 2015-08-17, 21:49 - Forum: LDraw Editors and Viewers - Replies (2)

1. Travis, could you maybe add a "Walk mode" with standard first-person shooter controls? You could maybe replace the "Fly-through" mode since it's not quite as useful.
2. The "w" key in "Fly-through" mode is way too sensitive when viewing large models. If you just tap it it jumps waaay far ahead. Could you set it to a fixed speed regardless of size, or make it adjustable? (Also see number 4.)
3. Please, please, please add an option to zoom all the way in to the center in "Examine mode".
4. Could you make it so we can adjust the camera speeds ourselves? This would sorta be like adjusting the step sizes in MLCad.

So much thanks!

[edit]

5. Allow us to plug our own camera and light positions and save them to a "Preference set".
6. An Orthographic mode.
7. Could you please add some crosshairs to the center of the screen so we know exactly where we're aiming the camera?

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  Attach vertical technic axle to baseplate
Posted by: Michael Horvath - 2015-08-16, 21:02 - Forum: MOCs (My Own Creations) - Replies (3)

Can anyone think of a decorative way of attaching a vertical technic axle to a baseplate? I am using it for a street sign. The only method I could think of is a round 2x2 brick, but that is pretty ugly. I'm guessing there are other ways to do it. Smile

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  LDraw MIME types
Posted by: Roland Melkert - 2015-08-14, 18:35 - Forum: Official File Specifications/Standards - Replies (5)

I noticed LDraw hasn't have very 'official' mimetypes yet. It's only mentioned on a page from the old site:

http://www.ldraw.org/reference/specs/mimetypes.shtml

And the mpd one is different from the one the Linux version of LDView defines. This while the LDView package (I assume) is more common then the suggested Apache settings.

I think we sould therefore make the LDView ones official and maybe add one for the dat's although .dat is a very commen extension.

This gives:

ldr -> "application/x-ldraw"
mpd -> "application/x-multipart-ldraw"

Or should we go with a single mime type e.g. "text/x-ldraw" as the extension alone does not determine the nature of a LDraw file anyway. This would break the LDView packages though but I think it's the only software out there using it at the moment.

edit: Might be better to go just with "application/x-ldraw" for all extensions and 'depreciate' the "application/x-multipart-ldraw" one.

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  Heightmap to brick converter?
Posted by: Michael Horvath - 2015-08-14, 10:28 - Forum: LDraw File Processing and Conversion - Replies (21)

Does anyone know of any heightmap to LDraw brick converters? I know MLCad can create fractal terrain, but I could have sworn someone had written a converter at some point. Thanks.

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  txt2dat problems
Posted by: Michael Horvath - 2015-08-13, 23:32 - Forum: Parts Author Tools - Replies (2)

I'm trying to create some text using txt2dat and this font:

https://github.com/sammdot/roadgeek-fonts

[Image: txt2dat_output_01_zpskjmavcgf.png]

The characters are not curvy so there's something going wrong here. Does anyone have advice on how to get better results? Here's my command line:

Code:
"E:\Programs Windows\LDraw\txt2dat-0.2.3-mingw32\txt2dat.exe" -s Hello -c 15 -p 12 -b- -e error_log.txt -r 1 -x "C:\Windows\Fonts\RG2014B.ttf" > whatever.dat


Thanks!


[edit]

Okay, it's related to the font size. Increasing the font size makes things smoother. Not sure why this has to be the case though. Sad

[edit]

I wish you could set the bounding box height too (and stretch the text).

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  [solved] Unofficial roadsigns
Posted by: Michael Horvath - 2015-08-11, 2:52 - Forum: Part Requests - No Replies

I'm asking for an unofficial part. I need a "no left turn" roadsign, but it should use the modern snap-on clip instead of the old single piece design with the rectangular base from the 1970s/1980s.

Also, are the actual signs the same size, or are the old ones and new ones different dimensions?

Thanks!!

[edit]

I was able to do it myself. It was not very hard.

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  Space police III series
Posted by: Massimo Maso - 2015-08-10, 13:15 - Forum: Official Models - Replies (15)

Hello to all,
I will upload the Space police III models that I made .
You can use it freely, I give it 'Free ONLY for NON-Commercial Use' .
At the time are referred as "Unofficial model" but only because they were not verified by other people.

Here are some notes for possible improvements.

They collected all the models of the Space police III series.

There are 15 box-sets that I organized in 1 mpd for each one.

If there are moving parts (hooks, trailers, tippers, ...), I created more ldr files for a single object in order to simplify a possible next animation.
In order not to complicate the archive, however, the wheels have been incorporated into the one file ldr of the vehicle.
In the mpd file of a box-set, each vehicle has its own independent structure (ldr file).

The basic idea is to assign names to the following :
xxxx [x ] - [ yyy ] - [ z ] - [ u]
xxxx [ x ] is the code box ( four or five digits)
yyyyyy is the option code for the second box , if the vehicle is a combination
z is the progressive optional for different independent models inside the box
u is a letter optional for the parts that make up the model , and that can move between them.

As for the choice of colors, I tried to respect those provided by Lego, but it is possible that some have escaped me.

I did not use stickers: I do not like in real life and I prefer not to use them even in the virtual world.
I did not realize the minifiugres in the box-sets.

Ldr files were introduced in the steps for building: do not reflect the official ones of the instruction manual.
The models are built bottom-up.

The vehicles are all oriented with the longitudinal axis x and muzzle in a positive direction.

Some parts, used to build the models, are not yet available in the official version LDraw.
What follows is the list of the missing parts in each model.

In box set 5974 is missing the part 32008 (Minifig flipper, used as deflector of the jet engine).
In box set 5980 is missing the part 59616 (Shell 6 3 x 12 x 5, used as railing).

Now stop write, it's time to load the models!
I hope you enjoy them as I liked building them!

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  MPDCenter question
Posted by: Michael Horvath - 2015-08-09, 4:36 - Forum: LDraw File Processing and Conversion - Replies (13)

Michael Heidemann Wrote:You can use MPDCenter to combine what you need into one single LDR file!
But there is no possibility to split that file later again into its components.
So for viewing purpose you can have what you like.

Which command do I use to do this?

[edit]

I checked your website and did not find directions there either.

[edit]

I figured out how to do it.

I have a suggestion though: When extracting the "Selected in LDR inlined", could you copy the filename of the model into the save/load dialog that pops up? I keep forgetting and thus have to close the dialog, copy the filename, then open the dialog again and paste. Thanks.

Also a question: Does MPDCenter work from the command line? I have over a hundred models to inline and writing a batch script would make things much easier.

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  Blender questions
Posted by: Michael Horvath - 2015-08-07, 4:44 - Forum: LDraw File Processing and Conversion - No Replies

I have a couple of questions regarding Blender:

1. When you export a multi-model scene (such as an MPD file or other file with sub-models) to Blender, is the result a single large object? Or can each model be modified individually?
2. Which versions of LDraw parts get exported? Low resolution or high resolution?
3. Can I create scripts or macros in Blender that generate meshes? For instance, a script that generates a road surface in the shape of a spline?
4. Which is the best tool to export to Blender at the current time?

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