...directly set the render mode (via GUI toolbar and shortkeys, Alt + NUMPAD + 1 to 9)
...set the viewport perspective (via GUI toolbar and shortkeys, Ctrl + NUMPAD + 8,4,5,6,2,0)
...close the view (via GUI toolbar and shortkey, Q)
The following critical issues were fixed:
The vertex window stayed on top of all open programs.
[OpenGL 2.0 only] TEXMAP with transparency did not show the expected result.
What will the next release 0.8.46 deliver? clever auto-completion / context menu for the text editor / usability.
The program was tested intensively with "real world" files.
However, it is still a beta version and something can go wrong in about 140.000 lines of code.
Make sure that you choose the right architecture for your OS and Java Virtual Machine (JVM) (64bit or 32bit).
A short guide how to check if a 64bit JVM is installed on your system is located at the bottom of this message.
Download the zip-Archive
Extract the archive content to the location of your choice
On windows, double-click "run.bat" to start LDPE.
On linux/mac, you have to excecute the shell script "run.sh" to start LDPE.
Please note that this software is in the beta stage. Although, this version was tested, there are already known issues for this release. There is a potential risk of data loss.
You can search for updates if you do the following steps:
On windows, double-click "update.bat" to search for updates.
On linux/mac, you have to excecute the shell script "update.sh".
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
64-bit Java Runtime Environment (JRE) 1.8
OpenGL 2.1 compatible Graphics Card
Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
RAM: 4GB
Video-Memory: 1 GB
Free Disk Space: 100 MB
Recommended Requirements:
Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
OpenGL 3.3 compatible Graphics Card
CPU: Multicore-Processor with 4 cores (or more)
RAM: >4 GB
Video-Memory: >1 GB
Free Disk Space: 512 MB
For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
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How to check your JVM version (32- or 64-bit):
--------------------------------------------------------------------------------
You can try on the command line:
Code:
java -d64 version
If it's not a 64-bit version, you'll get a message that looks like: This Java instance does not support a 64-bit JVM. Please install the desired version.
Can anyone create the custom panel of the set 6367-1 Semi Truck with the sticker parts/003440a.dat ([size=x-small][font=Verdana, Arial, Helvetica, sans-serif]Sticker 2.6 x 5.5 "International TRANSPORT") with 4215 [size=small][font=Tahoma, Arial]White Panel 1 x 4 x 3.[/font][/size][/font][/size]
Notice in particular the use of two red 1x2 plates underneath the 2x2 plate, instead of simply stacking two 2x2 plates on top of each other. As far as I can tell, this is done because there are only two studs underneath, and the 1x2 plate has more grip than half a 2x2 plate. I don't think I've seen that done in any official LEGO sets that I have put together in the past.
The grip above the 1x2 plate (onto the underside of the 2x2 plate) would be the same as if two 2x2 plates were stacked, but I think the presence of the second 1x2 plate, and the fact that that is up a bit higher, makes it so that the whole bit that is added in step 45 is less likely to come off.
where 89801 is already an official and 72092 is on the PT. I like Santeri's "Minifig Trophy Cup 5L" naming scheme a lot and would like to know your opinion about. Obviously this would require a renaming of 89801. (The only problem I could see is that I have forgotten how we measure the "L" and more embarrassing - there is no documentation on our site).
I am able to rotate the camshaft with this script:
Code:
--[[Sripted by Co for NEMOOZ]]
function register()
--****************************************************************************************
-- "Dissolve" script makes parts disappear progressively from the model ("Build" inverse)
--****************************************************************************************
local ani=ldc.animation('Motor')
--Set the length of the animation in seconds
ani:setLength(10)
ani:setEvent('start', 'motorStart')
ani:setEvent('frame', 'motorFrame')
end
function motorStart()
mainSf=ldc.subfile()
end
function motorFrame()
local ani=ldc.animation.getCurrent()
local ori=ldc.matrix()
local angle=1800*ani:getFrameTime()/ani:getLength()
local ax1=mainSf:getRef('axe_motor.ldr')
ori:setRotate(angle, 1, 0, 0)
ax1:setOri(ori)
end
register()
I searched the forums and found nothing on that particular subject.