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  Lighting a night time scene in POVRay.
Posted by: Max Hughes - 2025-02-01, 22:20 - Forum: Rendering Techniques - Replies (12)

Hello, fellow AFOLs and LDrawers.

I would like to ask for some advice, please.

I wish to render some of my LDraw models in a night setting. In other words, they will be in darkness (or near darkness), but I would like light to appear to come from inside the model. Think lights coming from the window of a house and illuminating the street.

My usual method is to model in LDCAD and use its export feature to generate a .pov file, which I then render using POVRay. I have been learning how to edit the .pov file to alter the lighting, change the floor etc. I tried to place a lightsource inside the scene, but this is clearly the wrong way to do it. Can anyone offer advice on how to achieve what I am trying to do?

Apologies if this topic has already been covered elsewhere.

Many thanks,

Max

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  Motor Pull Back 4 x 9 x 2.333
Posted by: Willy Tschager - 2025-02-01, 11:52 - Forum: Parts Authoring - Replies (2)

There are currently two motors at the bottom of the PT seeking a solution:

https://library.ldraw.org/parts/24516
https://library.ldraw.org/parts/24517

These are fixes to already official parts. The current state is a following:

   

According to Brickset the LEGO Design number for these motors is 76098

https://brickset.com/parts/design-76098

I propose the following:

* Hide the top/bottom assemblies 32282c01.dat, 32282c02.dat, 32282c03.dat

* Move 32283c01.dat to 76098ap01
* Move u9062c01.dat to 76098bp01
* Move u9062c01.dat to 76098bp02

* As Magnus suggested, add a HELP to the complete assembly saying:
"Inline this part, to make the adjustable part movable."

Thoughts?

w.

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Thumbs Up 5095 and 5093
Posted by: Franklin W. Cain - 2025-01-31, 2:24 - Forum: Part Requests - Replies (4)

I need these two parts, please. 

Wedge 2 x 2 x 2/3 Left
Item No: 5095
https://www.bricklink.com/v2/catalog/cat...P=5095#T=C

Wedge 2 x 2 x 2/3 Right
Item No: 5093
https://www.bricklink.com/v2/catalog/cat...P=5093#T=C

Thanks, 
Franklin

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  all t rex figure LDraw 98160pr0003 LEGO 20956
Posted by: Alex Martiiinn - 2025-01-30, 18:23 - Forum: Part Requests - Replies (2)

anyone can pass me al the body parts?

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  OSMesa LDview Crash
Posted by: Orion Pobursky - 2025-01-30, 17:39 - Forum: LDraw Editors and Viewers - Replies (8)

The OSMesa LDview is crashing with the error "Segmentation Fault" when trying to render the attached file. This file renders fine on my Windows machine. Any help is appreciated.



Attached Files
.mpd   test.mpd (Size: 705.29 KB / Downloads: 3)
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Thumbs Up ninjago legacy skulkin head piece
Posted by: Jeff Jones - 2025-01-30, 12:31 - Forum: Part Requests - Replies (1)

everytime i try to make the pattern in blender

my pc crashes and bsods

so if i cant do it someone else would do it

https://www.bricklink.com/v2/catalog/cat...=43693pb01
https://rebrickable.com/parts/43693pr000...eth-print/
and heres the reference i tried to used, it fits perfectly with the mesh  Smile

.webp   s-l1600.webp (Size: 15.56 KB / Downloads: 7)

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  LEGO Icons 2025
Posted by: Orion Pobursky - 2025-01-29, 16:33 - Forum: Official Models - Replies (1)

A thread for LEGO Icons 2025

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  Download type
Posted by: Ellie - 2025-01-29, 15:49 - Forum: Help - Replies (2)

So on my first time here I accidently pressed to always download as a .Dat file. 
I need .ipt, does anyone know how to change the file download or any tips to convert it?

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  Ninjago
Posted by: Jeff Jones - 2025-01-29, 14:41 - Forum: Official Models - No Replies

hello this my first mpd



30699-1 - Mini Ninja Combo Mech (Model A)


   



errors: none

i guess omr

bye



Attached Files
.mpd   30699-1 - Mini Ninja Combo Mech Paper Bag (Model A).mpd (Size: 5.92 KB / Downloads: 0)
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  Template for Minecraft Minifig Torsos
Posted by: Chris Böhnke - 2025-01-29, 11:33 - Forum: Parts Authoring - Replies (4)

Hello,

I've recently done a few Minecraft parts and realized that they all seem to follow the exact same pattern:

A grid of perfectly square "Pixels" on a 9x11 area for torsos (a few cut off due to the torso shape) and 8x8 for heads respectively.

Since I didn't want to measure everything again, I made a template for both parts, to ensure they appear somewhat uniform and reduce work effort. Having finished the Turtle House, I don't plan to do more Minecraft figures for a while, so I thought I'd share this template. Maybe it is useful to someone. I have not checked them all, but theoretical it should work on all Minecraft torsos.

   

Quick Instructions:
1) Load the torso file in LDPE
2) Colour the pixels according to your desired pattern
3) Remove vertices not needed, check for T-junc etc. (MeshReducer and Rectifier should help a bit)
4) Adjust file header and neckmark colour
5) Check everything -> Complete.

The post processing can be a bit fiddly, but I think it still speeds up the process.

This uses a 0.95 LDU offset from the part border (not including the bottom) and a pixel size of 3.45 x 3.45. This allows uniform pixels at a fairly realistic size but also keeps accuracy somewhat minimal. Also it allows the head pixels to be the same size at a 1 LDU offset from the head's edges.

Best regards,
Chris

EDIT:
There are 2 tiny triangles in one of the mid rows, which I kept to ensure correct angles. Usually they should disappear on the finalized part.



Attached Files
.dat   MC_torso_template.dat (Size: 17.72 KB / Downloads: 1)
.lpc   MC_torso_template.lpc (Size: 31.99 KB / Downloads: 2)
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