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Calling all reviewers |
Posted by: Orion Pobursky - 2024-08-26, 22:37 - Forum: Parts Tracker Discussion
- Replies (4)
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As of right now (8/26/2024) I have 42 parts on my "Ready for admin" list, almost all of which I intentionally held back because they are part of larger, not ready assemblies.
There are over 7000 parts that need at least one certify.
The next update will be very small unless those with Part Reviewer status step up. Right now we have about 4-7 regulars reviewing parts, I'd like to see more than that. This is a group effort so if your are a long time author but only submit but don't review, I kindly ask you to review a batch of parts for every part you submit. I've added a few tools to make this easier and LDPE makes it fairly trivial to do reviews.
That said, if you are part author and think you are ready, ask me for review permission.
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LDraw.org 2024-07 Parts Update Now Available |
Posted by: Orion Pobursky - 2024-08-26, 2:26 - Forum: LDraw.org Announcements
- No Replies
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The 2024-07 LDraw Parts Update has been released. This update adds 454 new files to the core library, including 368 new parts and 9 new primitives.
Thanks are due to all the part authors who created or corrected parts for this release. The small, but dedicated, band of reviewers also play an important role in keeping files moving through the Parts Tracker and deserve just as much credit. This update wouldn't have been possible without their dedication and attention to detail.
Special thanks to Magnus Forsberg for his efforts in fixing the Minifig helmet and visor parts.
You can preview the new parts in 2024-07 here, and download the zip-file update or Windows install package here.
Thank you to all the testers and parts authors who continue giving feedback on the new PT software. This project would not be what it is without your help.
Orion Pobursky
LDraw.org Parts Library Admin
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LeoDraw snapping parts |
Posted by: Andrew Rhodes - 2024-08-23, 2:59 - Forum: LDraw Editors and Viewers
- Replies (4)
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I am new to the LDraw All-In-One programs and, after installing, I began a project (MOC Classic Battlestar Galactica) and found that snapping parts doesn't appear to be working for parts that I star with.
I tried using the Movement Snap option to adjust snapping parts together, but it doesn't seem to work exactly right.
Being able to precisely adjust X, Y, and Z coordinates might help, but an actual snapping certain parts would help.
For example, Part Technic Beam 7x5 With Open Center 5x3, 64179 is the first part. I attempted to plug in Technic Pin With Friction Type 2, 61332 into the vertical holes (or even the horizontal holes, and though it "fits" not precise, being offset and phasing through, it doesn't appear to "snap" into place precisely. There are offsets that need adjusting both Z and the X or Y just slightly.
Is there a way to make the fine tuned adjustments either using exact typing of X, Y, and/or Z coordinates or create true snapping abilities? These parts apparently aren't true "solids" as parts phase through one another, and it would be nice if they actually were "solids", but I'll take whatever I can get.
In case you couldn't tell, I'm completely new to this program, so I may be easily missing something.
Thanks.
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[LDPE] 1.8.86 Released (CSG Sphere / CSG bugfix) |
Posted by: Nils Schmidt - 2024-08-20, 18:34 - Forum: Parts Author Tools
- Replies (3)
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Hey,
the new sphere from LDView is now used for LDPartEditor's CSG logic.
Here you see a CSG example:
Code: 0 BFC CERTIFY CCW
0 !LPE CSG_QUALITY 16
0 // SYNTAX 1 0 !LPE [CSG FORM] [ID] [COLOUR] [MATRIX]
0 !LPE CSG_CUBOID a 4 0 0 0 1 0 0 0 1 0 0 0 1
0 !LPE CSG_ELLIPSOID b 1 0 0 0 1.35 0 0 0 1.35 0 0 0 1.35
0 !LPE CSG_CYLINDER c 2 0 -1 0 .7 0 0 0 2 0 0 0 .7
0 !LPE CSG_CYLINDER d 2 -1 0 0 0 2 0 .7 0 0 0 0 .7
0 !LPE CSG_CYLINDER e 2 0 0 -1 .7 0 0 0 0 .7 0 2 0
0 // SYNTAX 2 0 !LPE [CSG FUNCTION] [ID] [ID2] [ID3]
0 !LPE CSG_UNION c d d
0 !LPE CSG_UNION d e d
0 !LPE CSG_INTERSECTION a b f
0 !LPE CSG_DIFFERENCE f d f
0 // SYNTAX 3 0 !LPE CSG_COMPILE [ID]
0 // Inline the following line to get the triangles from the CSG object "f"
0 !LPE CSG_COMPILE f
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(2 new features and 1 bug fix)
With this release you will be able to...
- ...use the sphere mesh from LDView for CSG operations, too (!LPE CSG_ELLIPSOID).
- ...adjust a unification threshold for the CSG optimizer (0 !LPE CSG_UNIFY_EPSILON 0.1).
The following critical issue is fixed:
- !LPE CSG_UNION "consumed" a few triangles. Other triangle defects could still occur, but only with very complex union intersections.
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
- Download and extract LDPartEditor_win32_x64.zip
- Run LDPartEditor-1.8.86.msi
- Start LDPartEditor from the start menu
Installation on Linux:
- Download and extract LDPartEditor_linux_x64.zip
- Install ldparteditor_1.8.86-1_amd64.deb
- Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:
- Download and extract LDPartEditor_mac_x64.zip
- Mount LDPartEditor-1.8.86.dmg
- Drag LDPartEditor.app to the Applications folder
- Copy ldparteditor.sh to your home folder
4a. Open a Terminal.app and run ./ldparteditor.sh
4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
- OpenGL 2.1 compatible Graphics Card
- Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
- RAM: 4GB
- Video-Memory: 1 GB
- Free Disk Space: 150 MB
Recommended Requirements:
- Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- OpenGL 3.3 compatible Graphics Card
- CPU: Multicore-Processor with 4 cores (or more)
- RAM: >4 GB
- Video-Memory: >1 GB
- Free Disk Space: 500 MB
- For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
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Update 2024-7 |
Posted by: Orion Pobursky - 2024-08-20, 18:24 - Forum: Parts Tracker Discussion
- No Replies
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I'm targeting 8/24-8/25 for the next release. Get your reviews in.
P.S. Going forward releases will generally happen on the last full weekend of the month.
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[LDPE] 1.8.85 Released (primitive substitution / 3D grid intersections /better icons) |
Posted by: Nils Schmidt - 2024-08-16, 18:02 - Forum: Parts Author Tools
- Replies (6)
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Hey,
this release adds primitive substitution to LDPE. It is very similar to LDView's primitive substitution.
I even used some code from LDView and mentioned Travis Cobbs and Peter Bartfai in the credits :)
It also delivers better icons for the dark mode and enhances the 3D grid visualisation.
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(4 new features and 2 bug fixes)
With this release you will be able to...
- ...use primitive substitution (blue circle button at the upper left corner, ctrl-click to modify substitution quality).
- ...benefit from a 3D grid that shows 3D model intersections and has a lager size.
- ...benefit from inverted icons for a better contrast with dark buttons.
- ...create a coplanar quad within the "Coplanarity Heatmap" mode.
The following critical issues are fixed:
- PartReview had loading problems under MacOS (the 3D view was gone).
- (Linux/Mac) case-sensitivity when following a reference from the text editor with a mouse click when the target file was already opened caused problems.
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
- Download and extract LDPartEditor_win32_x64.zip
- Run LDPartEditor-1.8.85.msi
- Start LDPartEditor from the start menu
Installation on Linux:
- Download and extract LDPartEditor_linux_x64.zip
- Install ldparteditor_1.8.85-1_amd64.deb
- Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:
- Download and extract LDPartEditor_mac_x64.zip
- Mount LDPartEditor-1.8.85.dmg
- Drag LDPartEditor.app to the Applications folder
- Copy ldparteditor.sh to your home folder
4a. Open a Terminal.app and run ./ldparteditor.sh
4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
- OpenGL 2.1 compatible Graphics Card
- Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
- RAM: 4GB
- Video-Memory: 1 GB
- Free Disk Space: 150 MB
Recommended Requirements:
- Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
- OpenGL 3.3 compatible Graphics Card
- CPU: Multicore-Processor with 4 cores (or more)
- RAM: >4 GB
- Video-Memory: >1 GB
- Free Disk Space: 500 MB
- For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
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