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| Speed Champions |
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Posted by: Magnus Forsberg - 2021-04-05, 21:29 - Forum: Official Models
- Replies (29)
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2016
75870 - Chevrolet Corvette Z06
75871 - Ford Mustang GT
75872 - Audi R18 e-tron quattro
75873 - Audi R8 LMS ultra
75874 - Chevrolet Camaro Drag Race
75875 - Ford F-150 Raptor & Ford Model A Hot Rod
75876 - Porsche 919 Hybrid and 917K Pit Lane
2017
75877 - Mercedes-AMG GT3
75878 - Bugatti Chiron
75879 - Scuderia Ferrari SF16-H
75880 - McLaren 720S
75881 - 2016 Ford GT & 1966 Ford GT40
75882 - Ferrari FXX K & Development Centre
75883 - Mercedes AMG Petronas Formula One Team
75995 - Mercedes AMG Petronas Team
2018
75884 - 1968 Ford Mustang Fastback
75885 - Ford Fiesta M-Sport WRC
75886 - Ferrari 488 GT3 Scuderia Corsa
75887 - Porsche 919 Hybrid
75888 - Porsche 911 RSR and 911 Turbo 3.0
75889 - Ferrari Ultimate Garage
2019
75890 - Ferrari F40 Competizione
75891 - Chevrolet Camaro ZL1 Race Car
75892 - McLaren Senna
75893 - 2018 Dodge Challenger SRT Demon & 1970 Dodge Charger R/T
75895 - 1974 Porsche 911 Turbo 3.0
2020
76897 - 1985 Audi Sport Quattro S1
2022
76908 - Lamborghini Countach
2024
76923 - Lamborghini Lambo V12 Vision Gran Turismo
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| hollow stud not replaced by LGEO's one |
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Posted by: Bertrand Lequy - 2021-03-28, 12:13 - Forum: Rendering Techniques
- Replies (6)
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Hi,
I'm rendering a lot of part these days, and I only noticed recently that normal stud are replaced by LGEO's one but not hollowed stud.
I checkd old (2016) rendering of mine and find some files where it was the case. I tried the same parts today and the stud weren't smooth.
It wasn't on the same computer, so I something's different. Does anybody have an idea ?
I generate my pov file using LDView.
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| There'sa problem with part 527.dat |
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Posted by: Bertrand Lequy - 2021-03-26, 18:00 - Forum: Parts Tracker Discussion
- Replies (3)
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Hi, I suppose the matter comes from hi-res primitives, but when I open this file with LDview, and when I render it with pov-ray this helmet is hollowed, and some conditionnal lines don't match the trianlgles.
Problem disappear when I uncheck the primitives substitution.
Or is it a LDView problem I should post in Viewer's subforum ?
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| Rounding Errors in primitives? |
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Posted by: Tery Hamer - 2021-03-25, 18:42 - Forum: Official File Specifications/Standards
- Replies (23)
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I'm a newbie, so I am nervous about asking... can someone confirm that either A) I'm talking BS, or B) there are rounding errors in the Official LDraw Primitive .dat files?
These are mostly derived from PrimGen2 (- but I haven't checked all). Some of these files are perhaps 10 years old. Has anybody noticed this before?
AKAIK the standard is for the vectors in .dat files to be shown to 4 decimal places, removing trailing zeros.
For Rings, Cones the vector points for higher values of radii are a multiple of the cos/sin values of the segment angles times the radius. However, it would appear that the rounding is carried out on the cos/sin for the base radius (1, as used for Circle, Disc, etc), and <then> multiplied. That would be a No-No. For the base and lower radii, the error may be only 0.0001 in a few cases. But for the higher radii, these rounding errors mount up and impact the third decimal position.
So, BS or BUG?
tery
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