Hello, I'm not sure if this is a stupid question, but I haven't been able to find an answer in the documentation.
I came across the subfile box2-7.dat in the basepart 3289s01.dat. In the file, the box is used for the backside of the slope. What I
don't understand is how the angle of the subfile changes form 90 degree to a different angle. As far as I understand can the transfomation
matrix only affect the rotation, position and scaling of the subfile.
Here is the box2-7 subfile. As you can see, the angle between the two quads is 90 degree.
And here is how the box2-7 subfile look in 3289s01.dat. The angle between the two quads is different as well as the dimensions.
I changed the position so it is easier to see. Where in the files does the geometry change?
(All important information is in the HELP section of the basic parts)
While it was still relatively easy to create this "straight" version with LDPE, it becomes almost impossible with arbitrary shapes.
At least I succeeded with C4d and a Python script, but unfortunately everything was "inlined" .... logically an extremely large file.
A proud 1,800 base parts along a Bezier spline with a continuous single twist of 22.5 ° and an overlap of 0.5 ldu.
Hopefully there will be a template at some point in which you can set these factors individually.
Still a few pictures about this:
It would of course be just as awesome to have such an option in LDPE with these parameters
basic subpart xyz
cloned 1799
twist 22.5
extension bezier spline reference
step 0.5 ldu
It always helps to see a prototype so, here is an overly detailed mock-up of what my suggested Unified Menu (UM) would look like and how it could potentially look on sub domains and mobile along with a breakdown of the UM tree itself.
Home Page:
Parts Tracker Main:
UM break down:
When first staring to use the website I was confused, in part, because of the navigation differences on the main site and the sub domains. One guideline that don't seem to apply in the site is that the final node on a menu tree should be the clickable one. Now that there is work being done to update many aspects of the website it is the perfect opportunity for everyone to pitch in ideas and suggestions.
Regarding the UM, nothing is set in stone, this is just one iteration attempting to include as much as possible in the menu bar without taking the whole screen and making it as intuitive as I can. Note the inclusion of items like the Facebook group, and the place holder for the submit model page on the OMR, among other things, leaving some potential for growth in the future.
Along with the admins and active contributors, it would be great if regular users stop by and leave their thoughts or comments on this.
Here's a little test of a search box I genned up today. Right now it's kind of hacky but it worked better than I thought and I'd like to implement it in the main site menu bar search. https://www.ldraw.org/hidden-content/sit...stpad.html
(Note to future users who stumble on this thread: the above link is to the site scratchpad so it may or may not have the discussed content)
Hey guys, I'm new here, but I was wondering if someone can make those (round) tiles that are used for Brickheadz eyes. I would love to use them for my own custom figures.
Here is extensive info on the part that I'm requesting:
this release contains just one bug fix regarding the shortcut assignment.
I am currently developing a new offline web application (LDPartMaker / LDPE 2.0).
You'll find a screenshot from the early development version attached to this post.
With this release the following critical issue isfixed:
Some keyboard keys can't be properly assigned as a shortcut for the 3D editor view (e.g. the 'R' key).
The program was tested intensively with "real world" files.
However, it is still a beta version and something can go wrong in about 140.000 lines of code.
Make sure that you choose the right architecture for your OS and Java Virtual Machine (JVM) (64bit or 32bit).
A short guide how to check if a 64bit JVM is installed on your system is located at the bottom of this message.
Download the zip-Archive
Extract the archive content to the location of your choice
On windows, double-click "run.bat" to start LDPE.
On linux/mac, you have to excecute the shell script "run.sh" to start LDPE.
Please note that this software is in the beta stage. Although, this version was tested, there are already known issues for this release. There is a potential risk of data loss.
You can search for updates if you do the following steps:
On windows, double-click "update.bat" to search for updates.
On linux/mac, you have to excecute the shell script "update.sh".
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
64-bit Java Runtime Environment (JRE) 1.8
OpenGL 2.1 compatible Graphics Card
Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
RAM: 4GB
Video-Memory: 1 GB
Free Disk Space: 100 MB
Recommended Requirements:
Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
OpenGL 3.3 compatible Graphics Card
CPU: Multicore-Processor with 4 cores (or more)
RAM: >4 GB
Video-Memory: >1 GB
Free Disk Space: 512 MB
For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
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How to check your JVM version (32- or 64-bit):
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You can try on the command line:
Code:
java -d64 version
If it's not a 64-bit version, you'll get a message that looks like: This Java instance does not support a 64-bit JVM. Please install the desired version.