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  Can't Start LDPartEditor
Posted by: G.D. Grant - 2021-10-05, 20:49 - Forum: Parts Author Tools - Replies (4)

Greetings all.
Can't start LDPartEditor...
Here's the error log:

Code:
[LDPartEditor RELEASE ] Started on Tue Oct 05 12:58:34 EDT 2021
Unhandled event loop exception during blocked modal context.
java.lang.IllegalStateException: This function is not available.
    at org.lwjgl.system.Checks.checkFunctionAddress(Checks.java:89)
    at org.lwjgl.opengl.GL20.glUseProgram(GL20.java:477)
    at org.nschmidt.ldparteditor.opengl.OpenGLRendererPrimitives20.drawScene(OpenGLRendererPrimitives20.java:93)
    at org.nschmidt.ldparteditor.composite.primitive.CompositePrimitive$2.run(CompositePrimitive.java:360)
    at org.eclipse.swt.widgets.Display.runTimer(Display.java:4090)
    at org.eclipse.swt.widgets.Display.messageProc(Display.java:3207)
    at org.eclipse.swt.internal.win32.OS.DispatchMessage(Native Method)
    at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3585)
    at org.eclipse.jface.operation.ModalContext$ModalContextThread.block(ModalContext.java:166)
    at org.eclipse.jface.operation.ModalContext.run(ModalContext.java:368)
    at org.eclipse.jface.dialogs.ProgressMonitorDialog.run(ProgressMonitorDialog.java:469)
    at org.nschmidt.ldparteditor.composite.primitive.CompositePrimitive.loadPrimitives(CompositePrimitive.java:576)
    at org.nschmidt.ldparteditor.shell.editor3d.Editor3DDesign.createContents(Editor3DDesign.java:1423)
    at org.eclipse.jface.window.Window.create(Window.java:431)
    at org.nschmidt.ldparteditor.shell.editor3d.Editor3DWindow.run(Editor3DWindow.java:275)
    at org.nschmidt.ldparteditor.splash.SplashScreen.run(SplashScreen.java:412)
    at org.nschmidt.ldparteditor.main.LDPartEditor.main(LDPartEditor.java:48)
Exception in thread "main" java.lang.IllegalStateException: This function is not available.
    at org.lwjgl.system.Checks.checkFunctionAddress(Checks.java:89)
    at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:260)
    at org.nschmidt.ldparteditor.opengl.OpenGLRenderer20.loadGlossVertexShader(OpenGLRenderer20.java:2118)
    at org.nschmidt.ldparteditor.opengl.OpenGLRenderer20.init(OpenGLRenderer20.java:209)
    at org.nschmidt.ldparteditor.composite.Composite3D.<init>(Composite3D.java:1271)
    at org.nschmidt.ldparteditor.composite.CompositeContainer.<init>(CompositeContainer.java:40)
    at org.nschmidt.ldparteditor.shell.editor3d.Editor3DDesign.createContents(Editor3DDesign.java:1473)
    at org.eclipse.jface.window.Window.create(Window.java:431)
    at org.nschmidt.ldparteditor.shell.editor3d.Editor3DWindow.run(Editor3DWindow.java:275)
    at org.nschmidt.ldparteditor.splash.SplashScreen.run(SplashScreen.java:412)
    at org.nschmidt.ldparteditor.main.LDPartEditor.main(LDPartEditor.java:48)

As you can see in the log, the splash screen has time to show up a few seconds before the program crashes.

I'm running a Windows 10 Pro 64 bit machine with no GPU and an Intel i2 CPU.

Thanks in advance for any help!
God bless.


--
G. D. Grant

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  LPub3D camera pan / zoom / position configuration
Posted by: Stefan Frenz - 2021-10-02, 10:04 - Forum: LDraw Editors and Viewers - Replies (4)

Hi all,

I started using LPub3D and would like to ask for help with camera pan / zoom /position configuration.

The model is designed with LDCad, the camera angles are set by Ctrl+B and double checked with B keyboard shortcut. Opening the model with LPub3D shows the correct camera angles. As far as I understand, the LDCad camera pan / zoom / position is not saved (ROTSTEP is used which stores only angles). So I tried to adjust the camera pan / zoom / position in the Visual Editor, but I can't get LPub3D to use this setting for the instruction (I only found the "Apply ROTSTEP" button which does not help as the angles are already ok). Please see the attached image.

Thank you very much for any help or hint. Smile
Best regards
Stefan



Attached Files Thumbnail(s)
   
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  Influence of ROTSTEP at callout
Posted by: Manfred Schaefer - 2021-09-30, 17:52 - Forum: LDraw Editors and Viewers - Replies (2)

I use LPub3D v2.3.13 r113 on a Windows 7 system.

There is a influence at the apperance of the callout in dependence the usage of the command ROTSTEP.
You can see the difference in step 2 and 3. The command ROTSTEP is  used in step 3.
Do anybody know how I can prevent this dependency?
The model should be rotated, but the callout should be the same as in step 2.
Do anybody know if the behavior is the same in the latest version of LPub 3D?



.jpg   Test.jpg (Size: 58.75 KB / Downloads: 20)

The file is as following:

0 FILE Test.mpd
0 !LPUB PAGE SIZE GLOBAL 8.2677 11.6929 A4
0 !LPUB PAGE ORIENTATION GLOBAL LANDSCAPE
0 !LPUB MULTI_STEP BEGIN
1 2 0 0 0 1 0 0 0 1 0 0 0 1 3001.dat
0 STEP
0 !LPUB MULTI_STEP DIVIDER
0 !LPUB MULTI_STEP ALLOC VERTICAL
0 !LPUB CALLOUT PLACEMENT TOP CENTER ASSEM OUTSIDE
0 !LPUB CALLOUT BEGIN
1 4 0 -24 0 1 0 0 0 1 0 0 0 1 Part1.ldr
0 !LPUB CALLOUT END
0 STEP
0 !LPUB MULTI_STEP DIVIDER
0 !LPUB CALLOUT BEGIN
1 14 0 -72 0 1 0 0 0 1 0 0 0 1 Part1.ldr
0 !LPUB CALLOUT END
0 ROTSTEP 0 90 0 REL
0 STEP
0 !LPUB MULTI_STEP END
0 NOFILE
0 FILE Part1.ldr
1 16 0 0 0 1 0 0 0 1 0 0 0 1 3001.dat
1 16 0 -24 0 1 0 0 0 1 0 0 0 1 3001.dat
0 STEP
0 NOFILE

Regards

Manfred



.mpd   Test.mpd (Size: 676 bytes / Downloads: 0)

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Question Use an External File as a Reference for a Subfile in LDCad?
Posted by: G.D. Grant - 2021-09-30, 16:42 - Forum: LDraw Editors and Viewers - Replies (6)

I don't know if I can explain this clearly, so I'll try to be as detailed as possible...
It is possible to create multiple subfiles for a given model, which are embedded in the main model file. I use that quite a bit, so I have a pretty good idea of how it all works...
Now is it possible to import File B into File A as a subfile, while keeping the latter IN SYNC with File B. This would be like editing a subfile for a model in a separate, external file.
This function would allow one to use a specific subfile in several models, and change this subfile for all models simultaneously. In other words, I want to create a "reference" subfile.
I don't know whether this is clear... Sorry for my clumsy explanation.
Peace all. ✌


--
G. D. Grant

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Thumbs Up Motor Part 45502
Posted by: Schmucker - 2021-09-28, 18:08 - Forum: Part Requests - Replies (3)

Hi, I am looking for the LDRAW model of the mindstorm medium motor 45502. Cannot find it neither in the official nor in the unofficial library. Does anyone have the model or a link to it?
Regards
Ulrich



Attached Files
.png   lego45502.png (Size: 5.78 KB / Downloads: 26)
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Thumbs Up 35699 Male Hair, Smooth with Spiked Bangs
Posted by: Dan Royce - 2021-09-28, 0:36 - Forum: Part Requests - Replies (1)

Would be great if someone could get this piece made, I've been having trouble finding it anywhere online Smile

https://www.bricklink.com/v2/catalog/cat...air%5D#T=C

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Photo Stickers of set 75876
Posted by: Massimo Maso - 2021-09-27, 23:54 - Forum: Parts Authoring - Replies (2)

Hello,
does anyone have a better image of the sticker sheet of the 75876 set than the attached ones?



Attached Files Thumbnail(s)
   

.jpg   75876stk01.jpg (Size: 156.64 KB / Downloads: 53)
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  Sticker or "Sticker on Part" preference?
Posted by: ShireBrickz.com - 2021-09-27, 0:09 - Forum: Parts Authoring - Replies (2)

Hi Group,

I'm currently working on all of the stickers supplied with the new "Daily Bugle" set, model 76178 and the two sticker sheets supplied (76178stk01 and 76178stk02).
What is the preferred format to submit these decorated parts to the LDraw parts tracker? As a part with the sticker attached? or as the sticker alone?
Thanks in advance.

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  Save CPU/GPU in LDCad when Editing Large Models?
Posted by: G.D. Grant - 2021-09-26, 21:52 - Forum: LDraw Editors and Viewers - Replies (2)

Is there a way to make the rendering a little cheaper in LDCad to save a bit of graphics power? I know I'm not using official computer terms, so it might get a little confusing, but I just want to know whether there's a way of making the curves less round in order to make it easier for a good-but-not-so-good computer to render the model in real-time in LDCad... A bit like the "Curve Quality" slider option in LDView?
See my computer doesn't have a GPU, so there's an adapter that allows the monitor to be dealt with by the CPU, which is an Intel Core i2 (if you never heard of it, that's because they don't even make them anymore ?.) Surprisingly, I've been using LDraw programs for quite a while now and always managed to work around this problem... But now I'm dealing with a model which has several baseplates and I'm planning on adding a few buildings as well, so it would be useful if I could avoid playing with fire ?... Already getting slow on the rendering and getting stuttery model rotation (if stuttery is a word, but I yeah.)
Thank you in advance for any help.

P.S. Maybe an alternative to my problem could be using another LDraw editor? I would be sad to have to change editors since LDCad is really my favourite so far but, if it works, I'd be OK with that too...


--
G.D. Grant

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  Missing part in Library
Posted by: Mateusz - 2021-09-26, 11:53 - Forum: General LDraw.org Discussion - Replies (2)

Hello,
There isn't part 6266231 in LDraw parts library. How to send request for this part to admin?
(BrickLink: https://www.bricklink.com/v2/catalog/cat...nge%5D#T=C)


.jpg   6266231.jpg (Size: 11.31 KB / Downloads: 33)

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