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| Can't Start LDPartEditor |
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Posted by: G.D. Grant - 2021-10-05, 20:49 - Forum: Parts Author Tools
- Replies (4)
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Greetings all.
Can't start LDPartEditor...
Here's the error log:
Code: [LDPartEditor RELEASE ] Started on Tue Oct 05 12:58:34 EDT 2021
Unhandled event loop exception during blocked modal context.
java.lang.IllegalStateException: This function is not available.
at org.lwjgl.system.Checks.checkFunctionAddress(Checks.java:89)
at org.lwjgl.opengl.GL20.glUseProgram(GL20.java:477)
at org.nschmidt.ldparteditor.opengl.OpenGLRendererPrimitives20.drawScene(OpenGLRendererPrimitives20.java:93)
at org.nschmidt.ldparteditor.composite.primitive.CompositePrimitive$2.run(CompositePrimitive.java:360)
at org.eclipse.swt.widgets.Display.runTimer(Display.java:4090)
at org.eclipse.swt.widgets.Display.messageProc(Display.java:3207)
at org.eclipse.swt.internal.win32.OS.DispatchMessage(Native Method)
at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3585)
at org.eclipse.jface.operation.ModalContext$ModalContextThread.block(ModalContext.java:166)
at org.eclipse.jface.operation.ModalContext.run(ModalContext.java:368)
at org.eclipse.jface.dialogs.ProgressMonitorDialog.run(ProgressMonitorDialog.java:469)
at org.nschmidt.ldparteditor.composite.primitive.CompositePrimitive.loadPrimitives(CompositePrimitive.java:576)
at org.nschmidt.ldparteditor.shell.editor3d.Editor3DDesign.createContents(Editor3DDesign.java:1423)
at org.eclipse.jface.window.Window.create(Window.java:431)
at org.nschmidt.ldparteditor.shell.editor3d.Editor3DWindow.run(Editor3DWindow.java:275)
at org.nschmidt.ldparteditor.splash.SplashScreen.run(SplashScreen.java:412)
at org.nschmidt.ldparteditor.main.LDPartEditor.main(LDPartEditor.java:48)
Exception in thread "main" java.lang.IllegalStateException: This function is not available.
at org.lwjgl.system.Checks.checkFunctionAddress(Checks.java:89)
at org.lwjgl.opengl.GL20.glCreateShader(GL20.java:260)
at org.nschmidt.ldparteditor.opengl.OpenGLRenderer20.loadGlossVertexShader(OpenGLRenderer20.java:2118)
at org.nschmidt.ldparteditor.opengl.OpenGLRenderer20.init(OpenGLRenderer20.java:209)
at org.nschmidt.ldparteditor.composite.Composite3D.<init>(Composite3D.java:1271)
at org.nschmidt.ldparteditor.composite.CompositeContainer.<init>(CompositeContainer.java:40)
at org.nschmidt.ldparteditor.shell.editor3d.Editor3DDesign.createContents(Editor3DDesign.java:1473)
at org.eclipse.jface.window.Window.create(Window.java:431)
at org.nschmidt.ldparteditor.shell.editor3d.Editor3DWindow.run(Editor3DWindow.java:275)
at org.nschmidt.ldparteditor.splash.SplashScreen.run(SplashScreen.java:412)
at org.nschmidt.ldparteditor.main.LDPartEditor.main(LDPartEditor.java:48)
As you can see in the log, the splash screen has time to show up a few seconds before the program crashes.
I'm running a Windows 10 Pro 64 bit machine with no GPU and an Intel i2 CPU.
Thanks in advance for any help!
God bless.
--
G. D. Grant
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| Sticker or "Sticker on Part" preference? |
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Posted by: ShireBrickz.com - 2021-09-27, 0:09 - Forum: Parts Authoring
- Replies (2)
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Hi Group,
I'm currently working on all of the stickers supplied with the new "Daily Bugle" set, model 76178 and the two sticker sheets supplied (76178stk01 and 76178stk02).
What is the preferred format to submit these decorated parts to the LDraw parts tracker? As a part with the sticker attached? or as the sticker alone?
Thanks in advance.
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| Save CPU/GPU in LDCad when Editing Large Models? |
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Posted by: G.D. Grant - 2021-09-26, 21:52 - Forum: LDraw Editors and Viewers
- Replies (2)
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Is there a way to make the rendering a little cheaper in LDCad to save a bit of graphics power? I know I'm not using official computer terms, so it might get a little confusing, but I just want to know whether there's a way of making the curves less round in order to make it easier for a good-but-not-so-good computer to render the model in real-time in LDCad... A bit like the "Curve Quality" slider option in LDView?
See my computer doesn't have a GPU, so there's an adapter that allows the monitor to be dealt with by the CPU, which is an Intel Core i2 (if you never heard of it, that's because they don't even make them anymore ?.) Surprisingly, I've been using LDraw programs for quite a while now and always managed to work around this problem... But now I'm dealing with a model which has several baseplates and I'm planning on adding a few buildings as well, so it would be useful if I could avoid playing with fire ?... Already getting slow on the rendering and getting stuttery model rotation (if stuttery is a word, but I yeah.)
Thank you in advance for any help.
P.S. Maybe an alternative to my problem could be using another LDraw editor? I would be sad to have to change editors since LDCad is really my favourite so far but, if it works, I'd be OK with that too...
--
G.D. Grant
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