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[Restored] OMR is down |
Posted by: Orion Pobursky - 2020-10-07, 0:08 - Forum: LDraw.org Announcements
- Replies (1)
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The LDraw.org Official Model Repository at omr.ldraw.org is down with an unknown error. This make take a few days to solve. Sorry for the inconvenience.
Edit: OMR is back. I still don't know what the issue was but a server reboot in preps for troubleshooting solved it
Edit 2: Still causing problems. Will update again when fixed.
Edit 3: Stability seems to be good. The OMR is fully back.
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OMR down? |
Posted by: Stefan Frenz - 2020-10-06, 14:40 - Forum: Website Suggestions/Requests/Discussion
- Replies (7)
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Hi there,
for some hours I can't access omr.ldraw.org and would like to ask if this is by accident or on purpose:
Quote:Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator at [email protected] to inform them of the time this error occurred, and the actions you performed just before this error.
More information about this error may be available in the server error log.
My mail to [email protected] could not be delivered...
Thank you for a short note.
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LDraw vs Blender |
Posted by: Rob Frydryck - 2020-10-03, 14:57 - Forum: General LDraw.org Discussion
- Replies (3)
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I have been making my models and test animations in Blender and just found this site.
In no way is it trying to start a flame war I just want to know what is the best way to do things. I know Blender but know nothing about LDraw.
Right now I have a lot of my parts made in Blender with a scratch and fingerprint plugin, I also have a very advanced walk cycle for my figure. What is LDraw better at so that I can speed up video production time?
Thank you
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Legal Brick Usage Question |
Posted by: Rob Frydryck - 2020-10-03, 14:50 - Forum: Help
- Replies (1)
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Can I use one part for a model that I will sell if I give credit to this site and author? I am 3d modeling a project from scratch and there is one part that is taking forever to make. I saw this in legal and need confirmation that I can use one part if I give credit.
You are free: - to copy - distribute, display, and use the CA approved LDraw Parts Library
- to make derivative works
- to make commercial use of the CA approved LDraw Parts Library
- Attribution - You must give the original author credit.
The LDraw Steering Committee (SteerCo) also holds an attribution to 'The LDraw Parts Library' in such Derivative Works to be sufficient in lieu of a full list of authors.
Thank you
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Returning to ldraw, mlcad parts tree help requested |
Posted by: Patrick Campion - 2020-09-30, 16:05 - Forum: Help
- Replies (4)
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Hi all, my name's Pat. I've just replaced my 13+ year old home computer with a new one and I'm just installing ldraw again. Question I have relates to the parts tree hierarchy in mlcad. When I installed this all those years ago, there was a some kind of parts tree tweak available that I had installed that separated out, for example, all of the different brick types (decorated, modified, etc.) such that when clicking on the basic brick category, exactly and only that would appear in the parts preview pane, basic bricks only. Would dearly love to be able to set this up this way again.
I have no recollection on how I managed to implement this reorganization back then. Any direction on how to do so again would be appreciated.
Thanks
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Extension for material properties? |
Posted by: N. W. Perry - 2020-09-30, 15:03 - Forum: Official File Specifications/Standards
- Replies (31)
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I had this topic in mind, when I stumbled on this very old thread. With the vastly increased use of photo-realistic rendering since then, I'm wondering if the subject has been given any more thought?
In particular, I've found that there's a fair number of parts that are made of a softer plastic than the typical ABS brick, and/or have a rougher, matte finish (like the slope texture that kicked off that thread). While there are already color categories for rubber, various metals, etc., there seems to be a lack of options for describing different solid plastic properties within LDraw.
As a more general note, this seems like another in a family of physical part characteristics that I could envision being described by a series of metadata extensions, possibly as part of a hypothetical LDraw 2.0. Others in the family could include snapping/connectivity info, physical part dimensions (for accurately rendering seams, or calculating part collisions), and kinematic info (for describing technical functions like gear meshes).
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