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  Parts Numbering for VIDIYO Tiles
Posted by: Gerald Lasser - 2021-03-01, 15:51 - Forum: Parts Authoring - Replies (13)

This will bring us a whole bunch of new patterned tiles. way beyond the 37 that we can accommodate in a given theme. Looks like it will go along the lines of the Nexo Knight Tiles, so shall we adapt a similar numbering, i.e. 3068bpv000? I am not sure if 00 would be enough for a hundred tiles.

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  Looking for a name, Part 73682
Posted by: Gerald Lasser - 2021-02-27, 22:50 - Forum: Parts Authoring - Replies (3)

Part 73682 is the corner variant of 70681, Slope Brick Curved  1 x  3 with  1 x  2 Inverted Cutout

How shall we call this one?
   

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  Parts with two colours
Posted by: Manfred Schaefer - 2021-02-26, 10:38 - Forum: General LDraw.org Discussion - Replies (3)

Hello,

there are parts that use more than one colour, e.g. the "MANTLE FOR MINI FIGURE", Lego number 6063290 (design: 50231)
This coat has two different colours (new dark red, medium lilac) on the front and back.
Only one colour can currently be used.
Are you planning to adjust the LDraw specification?
The current solution that I see is that the representation consists of two parts shifted into one another with different colors.
Or a special version would have to be created.


Greeting

Manfred

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  LDraw syntax highlighting for Sublime Text 3
Posted by: Philip van Heemstra - 2021-02-26, 1:30 - Forum: Official File Specifications/Standards - Replies (1)

For anyone who uses Sublime Text 3 for editing LDraw files:

LDraw file syntax highlighting in Sublime Text 3

   

NOTE: Not all header statements and meta commands are included yet. I might add them later.

Feel free to send improvements/tips/suggestions at the Github repo.

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  Errors in LGEO?
Posted by: Sylvain Sauvage - 2021-02-25, 21:18 - Forum: Rendering Techniques - Replies (6)

Hi all,

there was this post on the Studio forum about rendering errors in POV-Ray.  I’ve a déjà vu feeling with these errors.

Studio uses LDView’s code to export to POV-Ray and also uses LGEO for the exported 3D models.

I checked for 608p03: Studio’s .inc is the same I have from LGEO (which I believe is up-to-date, it’s been a while I have used it but, if I’m not mistaken, the last updates are “only” Darat’s high-def ones).

So I think it’s an error in LGEO… or it maybe something in the POV-Ray code/options but then I don’t see what it could be.

Does that ring a bell to anyone?

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  Edit Header LDCad new submodel
Posted by: Jaco van der Molen - 2021-02-25, 19:28 - Forum: LDraw Editors and Viewers - Replies (2)

Hi all,

By mistake, I choose "No auto show" in the lower right corner of this dialog.

   

How do I reset it to "Show for new Models"?

Thanks.

Jaco

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  Couple of bionicle parts
Posted by: Max Murtazin - 2021-02-25, 18:52 - Forum: Official Models - Replies (4)

Hi everyone! For a while, me and my friend, Lehvak Nuva've been working on bionicle parts Stud.io mod. Recently, he asked me to share his parts on LDraw, so I took best ones and put them here



Attached Files
.dat   32554.dat (Size: 162.25 KB / Downloads: 31)
.dat   32553a.dat (Size: 245.7 KB / Downloads: 24)
.dat   32505.dat (Size: 1.22 MB / Downloads: 16)
.dat   32569.dat (Size: 303.45 KB / Downloads: 15)
.dat   32566.dat (Size: 288.19 KB / Downloads: 13)
.dat   32568.dat (Size: 253.38 KB / Downloads: 14)
.dat   32573.dat (Size: 283.61 KB / Downloads: 15)
.dat   32560.dat (Size: 343.56 KB / Downloads: 16)
.dat   42042.dat (Size: 121.69 KB / Downloads: 18)
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  Using CommandLinesList and ExportFile
Posted by: Bertrand Lequy - 2021-02-23, 21:11 - Forum: LDraw Editors and Viewers - Replies (13)

Hello.




I'm trying to use LDView command line to do batch pov generation. I have 2 problems



the first one is that the pov file I get using command line with ExportFile is not the same I get using the same command line  and manual export.




Case 1 :

Code:
D:\Installations\LDRAW\LDView64\LDView64.exe D:\LEGO\Python\data\3001.ldr -DefaultLatitude=20 -DefaultLongitude=45 -WindowWidth=504 -WindowHeight=563 -ExportFile=D:\LEGO\Python\data\3001.pov



vs :

Case 2 :

Code:
D:\Installations\LDRAW\LDView64\LDView64.exe D:\LEGO\Python\data\3001.ldr -DefaultLatitude=20 -DefaultLongitude=45 -WindowWidth=504 -WindowHeight=563



Of course, the second line give me exactly what I want in the LDView window.




they're only two differences :


the first line of the header is not the same (it's not a problem, but it's strange)




Case 1 :



Code:
// Generated By: LDView Copyright (C) 2018 Travis Cobbs & Peter Bartfai
vs :



Case 2 :



Code:
// Generated By: LDView 4.3 Copyright (C) 2018 Travis Cobbs & Peter Bartfai


the camera settings are wrong in case 2 :



Case 1 :



Code:
#declare LDXCameraLoc = < 447.158142,-351.187286,-446.14975 >;    // Camera Location vector
#declare LDXCameraLookAt = < 4.58077876387164906191,10.17561232900345657981,-3.57247258550586366255 >;    // Camera look-at point vector
#declare LDXCameraSky = < -0.35355329881115843405,-0.86602543005723520153,0.35355341802042911103 >;    // Camera sky vector (<0,-1,0> will usually work for standard "up")
vs :



Case 2 :



Code:
#declare LDXCameraLoc = < 707.842224,-354.348816,-707.842224 >; // Camera Location vector
#declare LDXCameraLookAt = < 2.24497200047949263535,8.84444866651756456122,-2.24497200047949263535 >; // Camera look-at point vector
#declare LDXCameraSky = < -0.24184478580022841787,-0.93969260886871053273,0.24184478580022841787 >; // Camera sky vector (<0,-1,0> will usually work for standard "up")




Obviously, in the first case, the camera is too close and my renders are cropped. I bypass the problem by tweaking LDXCamAspect and angle, but the result is not what I want and what I've set up. I can go with it for now, but it's strange.







The other problem is that I'm not able to use the -commandLinesList functionnality.



I've created a file  named commandlist.txt :







Code:
Common: -DefaultLatitude=20 -DefaultLongitude=45 -WindowWidth=504 -WindowHeight=563
D:\LEGO\Python\data\3001.ldr -ExportFile=D:\LEGO\Python\data\3001.pov
D:\LEGO\Python\data\3002.ldr -ExportFile=D:\LEGO\Python\data\3002.pov
D:\LEGO\Python\data\3003.ldr -ExportFile=D:\LEGO\Python\data\3003.pov
D:\LEGO\Python\data\3002.ldr -ExportFile=D:\LEGO\Python\data\3004.pov
D:\LEGO\Python\data\3002.ldr -ExportFile=D:\LEGO\Python\data\3005.pov
D:\LEGO\Python\data\3002.ldr -ExportFile=D:\LEGO\Python\data\3006.pov
D:\LEGO\Python\data\3002.ldr -ExportFile=D:\LEGO\Python\data\3007.pov
D:\LEGO\Python\data\3002.ldr -ExportFile=D:\LEGO\Python\data\3008.pov




My command line is :



Code:
D:\Installations\LDRAW\LDView64\LDView64.exe -CommandLinesList=D:\LEGO\Python\data\commandlist.txt




LDview just pop up like usualy, asking me to open a file. I'm lost.

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  Showing path info when in nested mode
Posted by: Andreas Hinz - 2021-02-21, 13:50 - Forum: LDraw Editors and Viewers - Replies (2)

Hello everybody,

I've just been making up my mind whther to use stud.io or LDCad for my MOCs. After studying the documentation from Roland Melkert and doing the first test constructions, the decision is pretty clear. As LDCad is, for example, much more flexible in placing parts and, even when working on bigger models, much faster, this will be the way to go.

Concerning the use of flexible parts, I have one question:
When for example placing a rubber band I would like to see an information about the length of the current path. I saw a video tutorial from Roland Melkert which showed this feature (see attachment).

Until now I could'nt figure out how to make LDCad show this information. In my app the last line in the info window is missing.

Can anybody give me a hint? I'm using LDCad 1.6d.

By the way is this the latest version of this great app?

Regards from sunny Bremen



Attached Files
.png   Download.png (Size: 59.6 KB / Downloads: 31)
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  2021/2022 LDraw.org Steering Committee: Nominations closing in a week
Posted by: Willy Tschager - 2021-02-21, 6:52 - Forum: LDraw.org Announcements - No Replies

Hi folks,

As outlined here:

https://forums.ldraw.org/thread-24406.html

nominations for the 2021/2022 LDraw.org Steering Committee election will close at 11:59 PM GMT on 28 February 2021 and elections will start on 01.03.2021. Only those candidates who have been nominated, seconded, and have accepted as outlined, will be eligible for election. So if you are a candidate that has not yet accepted or declined, please consider deciding. The list with the candidates as well as their status can be found here:

https://forums.ldraw.org/thread-24413.html

If you feel your favourite nominee is missing on the list please use the link above to nominate him/her.

Willy Tschager

On behalf of the LDraw.org Steering Committee

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