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  Some questions for Linux users of LDCad
Posted by: Roland Melkert - 2022-04-30, 7:41 - Forum: LDraw Editors and Viewers - Replies (6)

I've been busy finishing LDCad 1.7 Alpha 2 and one of it's checkpoints is upgrading dependencies.

For this I upgraded the Linux (vm) build system to Debian 11, this caused some major problems compiler wise.

But after hours of tweaking I got a new binary out of it.

Only to discover it doesn't work on older systems because of the libc 2.28 dependency.

So I want to  try again using an older version of Debian.

But before doing that I was wondering about distributions the current users are running.

Also does anyone still use 32bit versions of the newer Linux  releases?

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Rainbow I would like a camel! :-)
Posted by: Zoltán Tibor - 2022-04-29, 15:13 - Forum: Part Requests - Replies (12)

Hi! :-)

I would like a camel! :-)

There is in a two photos and also here: http://www.digital-bricks.de/en/index.ph...ddp&mg=259

Can sombody do this?

Thank you very much!

Best regards.: Zoli



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  Town, Trains and Boats 1991
Posted by: Takeshi Takahashi - 2022-04-29, 13:25 - Forum: Official Models - Replies (45)

Updated: corrected misplaced and obsoleted parts, split movable sections into submodels


.mpd   6352 - Cargomaster Crane.mpd (Size: 12.04 KB / Downloads: 10)
   

OMR compliant
Missing items: flexible rope

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  Help fixing parts
Posted by: Sparky678911 - 2022-04-27, 19:07 - Forum: General LDraw.org Discussion - Replies (1)

Some help please i been trying to join the sections i have circled but now doing my head in no matter what i can not get right is there a easy way or a short cut to help me starting to do my head in thank you



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  Part 497a (old wheel 2x2)
Posted by: N. W. Perry - 2022-04-26, 21:06 - Forum: Parts Tracker Discussion - Replies (3)

This part seems to need some fixing. The flanges should be 1 LDU thicker and the channel 2 LDU thinner, in order to properly fit the tires it goes with.

Here's my proposed fix, but it brings up some other issues, like the visible edge lines where the side supports meet the backside disc. (I tried a fix, but it messes up prim sub.) And what about the origin??



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.dat   497a.dat (Size: 2.54 KB / Downloads: 2)
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  Next update (22-03)
Posted by: Orion Pobursky - 2022-04-26, 20:19 - Forum: Parts Tracker Discussion - Replies (18)

It's looking like the next update will happen around the weekend of the 7th. I'd like to have the axle fix finished so that gives us 2 weeks to take care of the items on this list:
https://www.ldraw.org/cgi-bin/ptreviewsu...xleholefix

and address any items on the focus list that can be done.

Thanks for all the regular part reviewer efforts.

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  1.8.55 Beta Released (bugfixes / invisible subparts / usability)
Posted by: Nils Schmidt - 2022-04-26, 20:02 - Forum: Parts Author Tools - Replies (5)

Hey,

this version fixes many bugs and supports "invisible subparts".
It is not required to uninstall the previous LDPartEditor version, before installing version 1.8.55.

LDPE uses now a very modern technology stack and does not need a Java installation anymore.

[Image: attachment.php?aid=12753]

As always, you can download LDPE from this page:

http://nilsschmidt1337.github.io/ldparteditor/

Changelog:

(3 new features and 9 bug fixes)

With this release you will be able to...

  • ...to see a warning for subpart references with no content. You can also transform empty subparts and "see" them as a single vertex in the 3D editor.
  • ...use "Show Selection in Text Editor" to show the first line that uses that vertex, when you selected a vertex (or the next lines when you repeat the function).
  • ...benefit from a better contrast of hidden lines in the text editor.
The following critical issues were fixed:

  1. Empty primitives couldn't be selected/rotated (e.g. 1-16chrd's)
  2. The zoom value for newly created files was not the default value (3D Editor)
  3. When the user did not wanted to save the file in the text editor it was still displayed in the 3D editor.
  4. "Show selection in 3D View" did not select the vertices from subfiles.
  5. When you used separate text and 3D windows and created a new file, a new text window was opened, instead of using a new tab in the already opened text window.
  6. If you used "save as", a new file was created, but no text window or tab was created, although the sync tabs button was active.
  7. "Sync. 3D Editor Tabs with Text Editor" setting was sometimes deactivated.
  8. (back-ported to 1.8.54) LDPartEditor 1.8.54 won't start on Linux (because of a classpath error)
  9. Minor IO error regarding the "(no file selected)" tab.

The program was tested intensively with "real world" files.

However, it is still a beta version and something can go wrong in about 140.000 lines of code.

Installation on Windows:

  1. Download and extract LDPartEditor_win32_x64.zip
  2. Run LDPartEditor-1.8.55.msi
  3. Start LDPartEditor from the start menu
Installation on Linux:

  1. Download and extract LDPartEditor_linux_x64.zip
  2. Install ldparteditor_1.8.55-1_amd64.deb
  3. Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:

  1. Download and extract LDPartEditor_mac_x64.zip
  2. Mount LDPartEditor-1.8.55.dmg
  3. Drag LDPartEditor.app to the Applications folder
  4. Copy ldparteditor.sh to your home folder
        4a. Open a Terminal.app and run ./ldparteditor.sh
        4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
Please note that this software is in the beta stage. Although, this version was tested, there are already known issues  for this release. There is a potential risk of data loss.

I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 100 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 512 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.

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  Inverted axleholes?
Posted by: Magnus Forsberg - 2022-04-25, 15:49 - Forum: Parts Tracker Discussion - Replies (2)

I think something is wrong in these wheels.
   

When I look at them in LDCad the axlehole is "inverted". Anyone else see the same thing?

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  is there no shortcut to snap the frame to a part?
Posted by: Richard L.P. - 2022-04-25, 0:06 - Forum: General LDraw.org Discussion - No Replies

im using LeoCAD, i looked at the hotkey shortcuts and couldn't find the shortcut for snapping the camera (not a camera you place, but the default view you use) i couldn't find a shortcut to snap it twords a part you select. For example, on Maya Autodesk, if you click on something and press F the camera frame is snapped onto it. i was wondering if there was no alternative to that here. since it feels very tedious to have to rotate / pan / rotate / pan / rotate / pan / for 30 seconds, and do what on the other hand would take 2 or 3 seconds if you had the options to snap to a part. 

is there no option to snap the camera to a part in LeoCAD? or did i just overlook it?

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  shortcut to snap view piece to a piece?
Posted by: Richard L.P. - 2022-04-24, 21:48 - Forum: General LDraw.org Discussion - Replies (2)

is there no key shortcut to snap a piece to the center of view? 

for example on Maya Autodesk ,if you had something selected and pressed F, it would bring that object to the center of the frame, in other words it would bring the frame to that object where it would then be centered on it and the rotation of the camera would be orientated around it aswell. 

is there no shortcut for bringing the camera frame to a part?

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