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  Grainy surface marking
Posted by: Max Murtazin - 2022-04-01, 9:54 - Forum: Official File Specifications/Standards - Replies (4)

As far as I'm aware, there is no way to mark surfaces on parts as "grainy", an effect most commonly known from 2x2 slope bricks. I think it would be good to have such thing, especially for being able to distinguish some possible clean and grainy variants (there are some iirc, but I might be wrong)

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Information Help! Stud.io is a mess and PartDesigner is janky! What do I do?
Posted by: Violet Barrett - 2022-04-01, 2:07 - Forum: LDraw File Processing and Conversion - Replies (7)

Hey there!

I'm Violet, otherwise known as vootcaboot or (sometimes) weedvampires. I currently manage a number of packs of models for Bricklink Stud.io on behalf of the Bionicle community, mainly involving fan-created models originally designed for 3d printing, but I was also the last to update a pack of official Lego models for Bionicle and other constraction themes known as the Biopack. However, the problem is the fact that, well... Stud.io is a mess! I know that LDraw and Lego CAD, in general, has a long history of being janky, but this makes it difficult to work with models... especially seeing as I am not a modeler, only someone who learned how to use PartDesigner and had enough patience to do the painstaking work of aligning connections and making sure phantom collisions don't happen. So, in my introduction to this forum, I'd like to ask a couple of questions.

  1. Are there any better alternatives to creating parts over PartDesigner? Namely, PartDesigner has issues when processing models of very high face counts, and it seems to attempt to apply some sort of geometry modifier on import, which when combined with what I presume to be similar modifiers passed upon starting a photorealistic render, results in models looking... iffy, to say the least.
  2. Is there a relatively simple way for modelers in Blender, Fusion360, and other programs who are accustomed to making parts for 3d printing to apply primitives to things like axles, studs, and pin holes? A big problem when working with these models is the lack of consistency between the connection points of parts, so this would definitely be a huge step forward if a (relatively) painless solution exists.
  3. Since a majority of our community uses Stud.io for building and rendering their Bionicle MOCs due to ease of use, is there anything you have learned about Stud.io that we may have not?

Thank you all, and I hope that I can learn more from everyone and start making a better, easier way for digital Bionicle designing!

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Question Scale model or zoom out ?
Posted by: Johann Eisner - 2022-03-31, 17:57 - Forum: LDraw File Processing and Conversion - No Replies

Hi,
quick question:
What is more reasonable for large model?
To change the scale factor or to zoom out with the camera?

Until now I have always scaled, but somehow Lpub3D ticks around when I use the "Look at" option.
(Model is displayed very small)
Could this be due to the scaling of the model?

Regards Johann

P.S.: I am using LPub3D 2.4.3r0 mobile version

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  Rules for tile descriptions
Posted by: Massimo Maso - 2022-03-29, 21:32 - Forum: Parts Authoring - Replies (7)

In your opinion it would not be better to omit the presence of the groove in all the tiles and indicate only the possible lack.

I know that it is contrary to the principle of expressing what is there and not what is missing, but in this case it seems to me that we would have more advantages than anything else:
  in alphabetical order the first part of a tile family would be the neutral version (as is now the case for 1x3 tiles, 1x6 tiles and 1x8 tiles, but not for 1x2 tiles, 1x4 tiles and 2x2 tiles)
  the descriptions would be shorter and more homogeneous (already now, most of the 1x4 and 2x2 patterned tiles do not give indications of the presence or absence of the groove)
  the new parts are already with the groove, only very first versions were devoid of it (and there are many more patterned or stickered parts based on the grooved versions than on the others).

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  Need feedback
Posted by: Max Murtazin - 2022-03-27, 20:18 - Forum: Parts Authoring - Replies (5)

May I get some feedback on the part?
https://www.ldraw.org/cgi-bin/ptdetail.c.../47311.dat

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  Primitive Reference
Posted by: Orion Pobursky - 2022-03-26, 17:56 - Forum: Help Wanted - Replies (6)

The primitives reference needs to be updated. This is a manual process which I have little time to do. If someone knowledgeable wants to put together an updated reference, I can format it for the site.

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  stud.io special line types
Posted by: Stefan Frenz - 2022-03-26, 8:59 - Forum: LDraw Editors and Viewers - Replies (2)

Hi there,

there are some lines in a stud.io file that I don't understand.

Example for line-3-triangle:

Code:
3 -1 12 0 10 14.345 2 10 -14.345 2 10 0.345 0.954 0.329 0.897 0.524 0.897
3 -1 16 32 -6 19 32 -10 -19 32 -10
The second line is fine, but the first line has six additional floats - most probably two additional points. Is this a shortcut for some kind of triangle-stripe? As not all lines have the same number of arguments, this seems to be some kind of option? The corresponding part is not existing in LDraw-world, so I can't replace it.

Example for line-5-auxline:
Code:
5 -2 7.654 4.000 -18.478 7.654 8.000 -18.478
This line is missing the control points as far as I can see. The auxline here is inside the inlined part 4032.dat, which is moved to 4032a.dat in LDraw. The corresponding auxline there is:
Code:
5 24 7.6537 4 -18.4776 7.6537 8 -18.4776 14.14 4 -14.14 0 4 -20
The color is ok (Bricklink -2 matches to LDraw 24), and the coordinates just have one digit less precision. But it seems the stud.io-file skipped the control-points. Is there some default for the control-points? As this part is just an inlined version of an official part, I could easily replace it, but I would like to know how this works.

Thanks in advance for any hint.

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  Color numbers
Posted by: dkd - 2022-03-25, 15:44 - Forum: Help - Replies (5)

Hi
Have looked in my folders (comp.) - would like a complete list of color codes - like bricks (mklist) - is it possible?
Thanks in advance  Smile 

Dan

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  Part request 79194
Posted by: Tony Wang - 2022-03-25, 14:41 - Forum: Part Requests - Replies (6)

79194 Plate, Round 1 x 1 with Bar Handle on Long Stem

It seems that the model of this part does not exist (only with the short version). Could someone work on this one if possible? Thanks

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  [LDCad] open Stud.io-file with correct colors
Posted by: Stefan Frenz - 2022-03-25, 11:13 - Forum: LDraw Editors and Viewers - Replies (7)

I got a stud.io file with all inlined parts, size is about 7 MB. Opening this file in Stud.io is nearly impossible as I'm waiting now for about 45 minutes and still having "parsing a file 0%", while LDCad opens it in a few seconds. Smile  Unfortunately, all colors are Stud.io/Bricklink-colors, so they are "MISSING" in LDCad.

Is there an easy way in LDCad to activate an import-filter replacing all Stud.io/Bricklink-colors by LDraw-colors on load or is there a small script to replace colors after loading? If so: does such a script exist already? As far as I understand, especially the -1 and -2 colors need special attention as they map to 16/24 in the LDraw universe.

Thanks for any hint, I'm willing to implement the converting script if this is the way to go and not done yet.

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