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  How to review "invisible" geometry
Posted by: Willy Tschager - 2022-04-05, 7:33 - Forum: Parts Tracker Discussion - Replies (17)

(2020-03-11, 14:32)Willy Tschager Wrote: The note for "ering" is still missing. You should also explain how to handle "invisible" geometry in an editor: working with "chrd" and after postioning, bfc, ... renaming to "ering". I'm sure you come up with some clever wording.

w.

I'm still puzzled when I come across "invisible" geometry:

https://www.ldraw.org/cgi-bin/ptdetail.c...l2hole.dat

And there is still no guidance how to handle erings and 1-16chrds and make them "visible" for review. As a consequence I'm gonna hold the part. This is not going anywhere before the documentation issue is solved.

w.

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  parts/30353c01.dat
Posted by: Orion Pobursky - 2022-04-05, 2:50 - Forum: Parts Tracker Discussion - Replies (3)

https://www.ldraw.org/cgi-bin/ptdetail.c...353c01.dat

I'm inclined to remove this from the PT as it is very unfinished and very old indicating that it never will be finished.

Thoughts?

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  Pattern codes
Posted by: N. W. Perry - 2022-04-05, 2:13 - Forum: Parts Tracker Discussion - Replies (1)

Would this be the forum to handle pattern code requests? Or is it preferable to just submit parts on our own under the next available, logical code?

Specifically I'd propose to submit two patterns:
26603p06 - Tile 2 x 3 with Dark Tan Squares pattern
4162p1p - Tile 1 x 8 with "Singapore" pattern

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  Next Batch of Axle Fixes
Posted by: Orion Pobursky - 2022-04-04, 22:15 - Forum: Parts Tracker Discussion - No Replies

Magnus has submitted the next batch of axle fixes. I'd like to have these done for the May update.
https://www.ldraw.org/cgi-bin/ptreviewsu...xleholefix

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  New PT summary group
Posted by: Orion Pobursky - 2022-04-04, 4:41 - Forum: Parts Tracker Discussion - Replies (10)

I've created a new PT summary group called PT Admin Focus:
https://www.ldraw.org/cgi-bin/ptreviewsu...?f=pafocus
These are random parts (usually subparts) that are holding up a whole block of otherwise certifiable parts.
I'll reset this list every parts update.

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  New Part Request - Lion Male/Female
Posted by: Ben Alder - 2022-04-03, 10:37 - Forum: Part Requests - Replies (3)

Hi,

We would love a Male and female lion if possible please. Is anyone able to kindly help with creating a digital file for them please. 

https://brickset.com/parts/6340155/lion-no-3

https://brickset.com/parts/6215575/big-cat-no-2


Thank you.


Admin EDIT: Added Part in the Title

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  [split] Buffer Exchange cleanup script
Posted by: N. W. Perry - 2022-04-02, 3:42 - Forum: LDraw Editors and Viewers - Replies (9)

(background: Trying to write an LDCad script that will comment out all type 1 lines that are hidden by buffer exchange, so the model can be viewed in e.g. LDView…)

Hmm, so the logic of buffer exchange is a little trickier than I thought. It's easy enough when there's just one block of store/retrieve statements—just hide everything between the first store and the last retrieve. But when there are multiple hidden blocks with some visible lines in between them, it's harder.

I might need a hint. :-)

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  Grainy surface marking
Posted by: Max Murtazin - 2022-04-01, 9:54 - Forum: Official File Specifications/Standards - Replies (4)

As far as I'm aware, there is no way to mark surfaces on parts as "grainy", an effect most commonly known from 2x2 slope bricks. I think it would be good to have such thing, especially for being able to distinguish some possible clean and grainy variants (there are some iirc, but I might be wrong)

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Information Help! Stud.io is a mess and PartDesigner is janky! What do I do?
Posted by: Violet Barrett - 2022-04-01, 2:07 - Forum: LDraw File Processing and Conversion - Replies (7)

Hey there!

I'm Violet, otherwise known as vootcaboot or (sometimes) weedvampires. I currently manage a number of packs of models for Bricklink Stud.io on behalf of the Bionicle community, mainly involving fan-created models originally designed for 3d printing, but I was also the last to update a pack of official Lego models for Bionicle and other constraction themes known as the Biopack. However, the problem is the fact that, well... Stud.io is a mess! I know that LDraw and Lego CAD, in general, has a long history of being janky, but this makes it difficult to work with models... especially seeing as I am not a modeler, only someone who learned how to use PartDesigner and had enough patience to do the painstaking work of aligning connections and making sure phantom collisions don't happen. So, in my introduction to this forum, I'd like to ask a couple of questions.

  1. Are there any better alternatives to creating parts over PartDesigner? Namely, PartDesigner has issues when processing models of very high face counts, and it seems to attempt to apply some sort of geometry modifier on import, which when combined with what I presume to be similar modifiers passed upon starting a photorealistic render, results in models looking... iffy, to say the least.
  2. Is there a relatively simple way for modelers in Blender, Fusion360, and other programs who are accustomed to making parts for 3d printing to apply primitives to things like axles, studs, and pin holes? A big problem when working with these models is the lack of consistency between the connection points of parts, so this would definitely be a huge step forward if a (relatively) painless solution exists.
  3. Since a majority of our community uses Stud.io for building and rendering their Bionicle MOCs due to ease of use, is there anything you have learned about Stud.io that we may have not?

Thank you all, and I hope that I can learn more from everyone and start making a better, easier way for digital Bionicle designing!

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Question Scale model or zoom out ?
Posted by: Johann Eisner - 2022-03-31, 17:57 - Forum: LDraw File Processing and Conversion - No Replies

Hi,
quick question:
What is more reasonable for large model?
To change the scale factor or to zoom out with the camera?

Until now I have always scaled, but somehow Lpub3D ticks around when I use the "Look at" option.
(Model is displayed very small)
Could this be due to the scaling of the model?

Regards Johann

P.S.: I am using LPub3D 2.4.3r0 mobile version

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