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Decorated Part: 21560 - L...
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  Axle primitives incompatibility with HD primitives
Posted by: Max Murtazin - 2022-03-23, 7:43 - Forum: Official File Specifications/Standards - Replies (12)

Recently I have noticed that some axle primitives are incompatible with HD circular primitives. On almost any model using axle primitives have holes show up in some places. Probably, we can introduce series of HD axle primitives that would match the HD circular primitives?
   

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  Selecte same height
Posted by: Jaco van der Molen - 2022-03-23, 6:45 - Forum: LDraw Editors and Viewers - Replies (4)

Hi all,

In LDCad it is possible to select a part and then select same part, same part and color, same color, same step...

But now I am looking for a way to select all parts that are at the same height, i.e. y-coordinate.

@Roland: I'd like to suggest that for a next version?

For now: can this be done with a script?

Thanks!

Jaco

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Thumbs Up Part request: 78c13
Posted by: Thom Kok - 2022-03-20, 20:45 - Forum: Part Requests - Replies (13)

I was not able to find 78c13 on the parts tracker and would like to use it in my Rock Raiders Power Station moc. I would like to request 78c13.

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  The Lego and Batman Movie minifigs parts
Posted by: Sloan - 2022-03-19, 19:29 - Forum: Part Requests - Replies (13)

hello i am in need of some headgear from the legomovie and lego batman movie.

36853pb01 LEGO Batman Reggae man batsuit cowl.

28149pb01 lego batman movie Dick Grayson hair piece

28149pb02 Lego Batman Movie Robin hair piece

15864c01pb01 Lego movie Lord Buisiness helmet

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  Animation playback issue
Posted by: N. W. Perry - 2022-03-19, 15:55 - Forum: LDraw Editors and Viewers - Replies (3)

I wanted to report more about the animation playback issue I'm having, as mentioned here.

In the 1.7 alpha, I tried each of the scripted example models and found no issues, except for 8860. When I started the animation for this one, unlike the others, it played the colorfest animation rather than the 8860 demo. I switched to the 8860 animation and started it. The play button highlighted but the animation did not start, and it remained stuck like that for maybe two minutes. Then the program gave up and just want back to a ready state, and the animation never played.

I switched to 1.6d and went through the same process. The first scripted model I tried, 5510, had the same issue, but the hang time was much shorter, just a couple of seconds. Other scripted models worked fine, as did a second attempt at 5510. Then came 8860, and it had the same behavior as it did in 1.7, except for two things. First, it seemed to get through a single frame (the camera view changed and the counter moved to 0.16 seconds), but otherwise froze up like before. I've attached of screenshot of this stage. Second, it didn't default to the colorfest this time, but opened with its own demo script loaded.

I've also attached log files from these two sessions. (I did try again in 1.7 and it was exactly like the first time except without the colorfest. It didn't get through even one frame.)

I'm quite sure I've run this animation perfectly fine in 1.6d before, so I don't think it's a version-specific problem. But it does seem to be related to the 8860 model somehow.



Attached Files Thumbnail(s)
   

.zip   logFile-2022-03-19-11-05-45.txt.zip (Size: 43.08 KB / Downloads: 2)
.zip   logFile-2022-03-19-11-23-26.txt.zip (Size: 181.25 KB / Downloads: 3)
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  Help me understand
Posted by: Fredrik Hareide - 2022-03-19, 11:43 - Forum: Parts Tracker Discussion - Replies (3)

I am still learning the ways of ldraw and right now I'm trying to understand the last comment on this part. Should all edges and cond lines be in s01? Is that the issue? I didn't find a way to comment on the post. So tried here instead.

https://www.ldraw.org/cgi-bin/ptdetail.c.../48156.dat


Thanks!

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  LDCad stepping question
Posted by: Roland Dahl - 2022-03-19, 9:19 - Forum: LDraw Editors and Viewers - Replies (3)

Hello gents, long time no see. 

I recently dug out LDCad again to build the 75192 Falcon.

I try to implement the structure and building steps of the building instructions to the LDraw file. For realizing this I have to work with the grouping feature.

For example: I build the landing gear (building step 131 to 149) as a group. So I can add these steps exactly as main steps 131 to 149 to the LDraw file. 

But I would prefer to build the landing gear as a submodel, as it is much, much more comfortable to work with submodels. But using a submodel instead of using a group is destroying the main step numbering, as a submodel starts with sub step 1.

Question: Is it somehow possible to generate a new submodel AND continue the main stepping (here 131 to 149) within this submodel instead if starting with substep 1?

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  Bionicle 45749 47311
Posted by: Max Murtazin - 2022-03-17, 14:37 - Forum: Official Models - Replies (3)

Hello! I've started learning LDraw recently, and for first parts to be properly made as LDraw ones, I took two ones originally modeled by my friend and converted those to LDraw. Me and him are working together on making library of Bionicle parts 3d models. I want to know, do this two parts fit LDraw standard, or I've missed something? Also, if those are good enough, how can I gan access to uploading parts to part tracker?



Attached Files
.dat   45749 LDraw.dat (Size: 152.32 KB / Downloads: 9)
.dat   47311 LDraw.dat (Size: 90.54 KB / Downloads: 5)
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  Main background
Posted by: Sparky678911 - 2022-03-16, 21:11 - Forum: General LDraw.org Discussion - Replies (2)

Hi it might be a silly question but how do i change the main background colour thanks



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  Spherical texture mapping
Posted by: Max Murtazin - 2022-03-16, 14:50 - Forum: General LDraw.org Discussion - Replies (5)

Hello everyone! I am having trouble with understanding how spherical texture mapping in LDraw works. I tried to use both guide from the specifications and also looking for some examples on the forum, but for some reason neither are willing to show up after I load them in any LDraw viewer. Is spherical mapping broken, or I might be missing something?

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