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  Parts Request: Most Common DUPLO parts - 2022 edition
Posted by: tom alphin - 2022-12-30, 8:18 - Forum: Part Requests - Replies (12)

Hello friends.  I just updated my analysis of the Most Common DUPLO Parts to reflect the parts produced in sets released in 2018-2022.  I did discover that two brand new parts (released in 2021 and 2022) have skyrocketed into the top 20 list.  (There are some other appealing parts which are missing including three more in the top 50 list.)

Here are some of the key missing parts:

  • 17th place - 84195 - Duplo Plant, Flower with 1 Top Studs
    (You would have 56x in 4 colors if you bought every set in last 5 years)
  • 19th Place - 70676 Duplo Brick 2 x 2 x 2 Slope
    (You would have 52x in 7 colors if you bought every set in last 5 years).
  • 47th - 51703 Duplo Wave (Fire, Water, Flame) 2 x 1 x 5 with Non-Marbled Tip
  • 49th - 65109 Duplo Tile 2 x 4 with Wood Grain Pattern
  • 50th - 31195 Duplo Ball Tube 45deg Turn
  • 52th - 31452 Duplo Ball Tube Straight
  • ...


I would love to see the entire top 50 list of current DUPLO parts in the LDraw collection. :-)

Sincerely,
—Tom

P.S. I will be adding DUPLO labels to my LEGO Brick Labels collection soon!

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  Parts affected by axlehole overhaul
Posted by: Max Murtazin - 2022-12-30, 1:10 - Forum: Parts Authoring - Replies (2)

By any chance, does anyone happen to have list of parts affected by axlehole overhaul? Wanna properly update all the things in Studio for myself, and I need list of those for the task

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  Hi-res submodels in LDView?
Posted by: Max Murtazin - 2022-12-30, 0:35 - Forum: LDraw Editors and Viewers - Replies (1)

Been wondering about one thing recently. Are there any ways to do the hi-res submodels in LDView? What I mean is some option to have two versions of the submodel, so one of those would be used in normal, and one in hi-res mode

I know that technically you can turn your submodels into primitives, and put the hi-res one in 48/, but I'd like to have ability of building off the existing library without changing it

Guess answer is no, but still looking forward to the possibilities

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  Upcoming LDCad 1.7 Beta 1
Posted by: Roland Melkert - 2022-12-29, 20:18 - Forum: LDraw Editors and Viewers - Replies (35)

Hello all,

Next week I'm hoping to pickup LDCad 1.7 development again.

So if anyone is sitting on a bug (1.6d/1.7 alpha) or (small) feature request please let me know here.

I'm especially interested in things needed to get the shadow editing workflow going combined with github (https://github.com/RolandMelkert/LDCadShadowLibrary)

There are already features planned to auto force headers etc, but as I'm new to github people might have additional ideas.

Second main interest is the LUA scripting api, any ideas on additional functions/objects are welcome.

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  Part 11439 and my possible fix
Posted by: Javier Orquera - 2022-12-29, 18:33 - Forum: Parts Authoring - Replies (7)

Hello everyone: 

I checked the part 11439 and (personaly) think that have a bad shape, specialy in the named base 1 and 2 according to the official file. And taking as basis the shape in the Lego Builder app, decided to "fix" the problem. Also, I take the oportunity to do my first patterned part, in this case the one how corresponds to this part.

   

The files compossed of 7 subfiles: the first is the unpatterned part and the remaining six is for the patterned part.


If I need to submit my parts: may I use the number 11439 or 21548 (according to BL)? How I can number the patterned part (it's my first one) and the respective subfiles?

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  Stuntz ramps
Posted by: Fredrik Hareide - 2022-12-29, 12:45 - Forum: Parts Authoring - Replies (2)

Hi! Has anyone started looking at the Stuntz ramps? I see they are requested a lot in the GBC community. I don't own them so I'm not able to look at them myself

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  Just for fun-try this really old modeling language!
Posted by: N. W. Perry - 2022-12-29, 2:07 - Forum: General LDraw.org Discussion - Replies (5)

I came across what I believe to the earliest extant example on the internet of Lego building instructions using an old (pre-Draw) language format. It's in a nearly 30-year-old Usenet message that can be seen here.

It builds a rabbit from the 1545 polybag set of 1992. I thought it would be fun to try and re-create the build using LDraw.

I have a snapshot of what I think it's supposed to look like, but I admit I wasn't able to get there from the instructions exactly. Maybe some of you will have better luck? If you try, I'd like to see what you come up with!



Attached Files
.png   rabbit.png (Size: 46.55 KB / Downloads: 74)
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  Town and Trains 1993
Posted by: legolex76 - 2022-12-28, 22:11 - Forum: Official Models - Replies (38)

Posting the new files per theme and year as requested at the end of the original thread.
1980's and 1990's Town and Trains

This year's topics:
* New police logo (italic "POLICE" with red underline), along with a large police station 6398 and a wide variety of police vehicles
* The 2nd wave of 9V train system, including the legendary club car 4547

1687 - Midnight Transport (1993)

.ldr   1687 - Midnight Transport.ldr (Size: 28.82 KB / Downloads: 10)
   
OMR compliant
Missing items: None

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  Allowed forum attachment types
Posted by: N. W. Perry - 2022-12-28, 14:56 - Forum: Website Suggestions/Requests/Discussion - Replies (2)

Thanks for adding .svg as an allowed attachment type. Could we get .lua as well? Or is that a malware liability? (Feel like this may have been brought up before…)

Also, is there a full list posted somewhere, or maybe that could be a sticky post or something?

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  My second LDCad script :)
Posted by: N. W. Perry - 2022-12-28, 14:43 - Forum: LDraw Editors and Viewers - Replies (1)

I have "completed" (read: not perfectly) my second attempt at an LDCad script. It's attached below (change .txt to .lua).

This script scans an LDraw file for parts or submodels that are hidden by buffer exchange in the final display state. If it finds any, it comments out their type 1 reference lines in the code, so that they won't appear in LDView, Studio, or other programs that don't recognize the BUFEXCHG metas. (For my inner monologue on the development process, see this thread.)

The script only runs from the end of the file (i.e., the last step) so it shows the completed model. It's not meant to work on intermediate steps to show the visibility at any given build phase. It's more meant as a cleanup tool

Some functionality is missing in this version, but hopefully I can improve it in the future:

  • It's not recursive, so you have to run the script separately on any submodels that also use buffer exchange, as well as on the main file. (This because I'm not sure how to access all the subfile objects of an mpd file via the API.)
  • It modifies the current file, rather than writing a new file, so you'd want to save the changed file as a copy. Offering a choice here would be a nice feature.
  • Technically, it's not actually a toggle function since it doesn't work in reverse—you can't un-comment hidden lines with this script. Mainly this is because there's no way to tell a commented-out ref line generated by this script from one that's meant to be there already. (I suppose I could add a flag of some kind to the lines affected by the script.) Meanwhile, you can always just use LDCad's undo.

Please feel free to send me any test files, particularly those with complicated or unusual implementations of buffer exchange, or to test your own models. (In particular, there may be an issue with Wine, causing a crash when closing open files in LDCad.)



Attached Files
.txt   togBufEx.txt (Size: 1.42 KB / Downloads: 6)
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