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  MLCad.ini 2022-03 update now available
Posted by: Willy Tschager - 2022-05-30, 8:35 - Forum: LDraw.org Announcements - No Replies

Hi folks,

I just updated the MLCad.ini file accordingly to the latest LDraw.org parts update 2022-03. The .ini file defines (among other things) the parts available in MLCad's, LEOCad's and Bricksmith's minifigure generator.

Download the file from my website: http://www.holly-wood.it/mlcad/mlcad_ini-en.html

Bye, w.

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  Sticker number clarification
Posted by: Orion Pobursky - 2022-05-26, 14:23 - Forum: Standards Board - Replies (1)

I'm going to add some clarification to the sticker numbering section of the Part Number Spec to state that if the stickers are numbered on the sheet then the corresponding letter (e.g. 1 = a, 2= b) should be used as the letter suffix. I don't think this constitutes a material and, therefore, votable change but we can vote if either of you would like.

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  Replace element
Posted by: Lenny - 2022-05-26, 5:44 - Forum: LDraw Editors and Viewers - Replies (2)

Hi!

 Is there a way for replacing bricks? I know it's possible to do that in notepad if one opens ldr file (replace NNNN.dat for NNNN2.dat), but it's such thing possible in LDCad?

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  Part 71603
Posted by: Orion Pobursky - 2022-05-25, 1:01 - Forum: Parts Tracker Discussion - Replies (2)

Since most of this discussion was off forum and between Joshua and me and everyone else and me, I'd like to write down the strategy I've envisioned
71603 is the number for the whole assembly therefore:

71603: The complete assembly with fins/prisms (u9248), center assembly (u9548c01), and battery cover (u9546)
u9548c01: The center assembly with top (u9548), bottom (u9547), electrics (u9577), screws (u9549 and u9576), and buttons (not yet modeled)

This leaves out u9547 and 71603c01 of which both can be deleted.

The battery cover can go in either 71603 or u9548c01 whatever the consensus is.

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  Part 476
Posted by: Orion Pobursky - 2022-05-24, 2:46 - Forum: Parts Tracker Discussion - Replies (1)

https://www.ldraw.org/cgi-bin/ptdetail.c...ts/476.dat

The inventory sites seem to think this is part number 6076. Can we confirm this and do a movedto?
https://brickset.com/parts/design-6076
https://rebrickable.com/parts/6076/bar-1...boat-mast/

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Thumbs Up Sail 9 x 11 with 3 Holes (Pirates)
Posted by: Takeshi Takahashi - 2022-05-23, 15:07 - Forum: Part Requests - Replies (9)

Hello,

Thanks again for creating my previous requested parts.

I'd like to request Pirates Sail 9 x 11 with 3 Holes (sailbb24), in flat and formed shapes.


https://www.bricklink.com/v2/catalog/cat...=1#T=C&C=1
https://rebrickable.com/parts/upn0025pr0...pes-print/
http://www.peeron.com/inv/parts/x768px1

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  studx.dat shape
Posted by: Orion Pobursky - 2022-05-23, 3:49 - Forum: Parts Tracker Discussion - Replies (3)

https://www.ldraw.org/cgi-bin/ptdetail.c...studxa.dat

Since I don't have a reference part easily accessible, does this primitive need altering for the new axlehole shape?

Also, not sure about stxjcly9 naming. Maybe studxjcly9 instead?
https://www.ldraw.org/cgi-bin/ptdetail.c...xjcyl9.dat

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  Star Wars Part Requests (1999)
Posted by: Steven - 2022-05-22, 3:00 - Forum: Part Requests - Replies (22)

Hey!

I'm a longtime LDD user who, three days ago, switched to Bricklink Studio after a long break. Since then, I've been going through and attempting to build every single official LEGO Star Wars model, in order of release.

I'm nearing the end of the 1999 sets and I'm noticing an increasing number of parts that cannot be imported into Studio. Many can be replaced with a near-identical part, but there are three that I feel could benefit from being fully recreated and, hopefully, added to Studio in some way, shape, or form. These parts are as follows:

FROM 7151 (Sith Infiltrator)
- 30366px3 (Windscreen 3 x 6 x 5 Bubble with Sith Infiltrator Pattern)
- 3037px2 (Slope 45 2 x 4 with Dark Gray and Black Lines Pattern)

FROM 7171 (Mos Espa Podrace)
- sw0980 (Sebulba)

I should note that sw0980 isn't catalogued on Bricklink as a part because it's a one-piece minifigure. I don't know if that bars it from being made available for importing into studio, but I included it here just in case it can be added.

I don't know if it helps, but I attached what I could find in the Bricklink catalogue to represent these missing parts.

Please let me know if I can help in any other way, or if any of these parts are available but I overlooked them.



Attached Files
.jpg   3037px2.jpg (Size: 153.81 KB / Downloads: 238)
.jpg   30366px3.jpg (Size: 52.52 KB / Downloads: 228)
.jpg   sw0980.jpg (Size: 53.49 KB / Downloads: 227)
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  Number of polygons/triangles
Posted by: Lenny - 2022-05-21, 18:18 - Forum: LDraw Editors and Viewers - Replies (3)

Hello!

I didn't see such feature in documentation: Is there a way to show number of polygons/triangles needed to render current loaded model/part in LDCad? I use 1.6d version.

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  1.8.56 Beta Released (lines+surface intersections/ shortkeys/ empty subfile warnings)
Posted by: Nils Schmidt - 2022-05-21, 6:49 - Forum: Parts Author Tools - Replies (26)

Hey,

this release adds just a handful of improvements!

[Image: attachment.php?aid=12753]

As always, you can download LDPE from this page:

http://nilsschmidt1337.github.io/ldparteditor/

Changelog:

(5 new features)

With this release you will be able to...

  • ...create all intersection points between lines and surfaces in a selection (Ctrl+Click on "Calculate Line Intersection Points").
  • ...use drag and drop to open a file on the 3D Editor and open it on the Text Editor, too.
  • ...use the shortkey Shift+L for C2L and Shift+C for L2C.
  • ...scale "empty" subfiles in X or Z directions without a warning.
  • ...enable anti-aliasing on all plattforms ("Tools...->Anti-Aliasing", works on Windows, Linux, Mac OS X)

The program was tested intensively with "real world" files.

However, it is still a beta version and something can go wrong in about 140.000 lines of code.

Installation on Windows:

  1. Download and extract LDPartEditor_win32_x64.zip
  2. Run LDPartEditor-1.8.56.msi
  3. Start LDPartEditor from the start menu
Installation on Linux:

  1. Download and extract LDPartEditor_linux_x64.zip
  2. Install ldparteditor_1.8.56-1_amd64.deb
  3. Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:

  1. Download and extract LDPartEditor_mac_x64.zip
  2. Mount LDPartEditor-1.8.56.dmg
  3. Drag LDPartEditor.app to the Applications folder
  4. Copy ldparteditor.sh to your home folder
        4a. Open a Terminal.app and run ./ldparteditor.sh
        4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
Please note that this software is in the beta stage. Although, this version was tested, there are already known issues  for this release. There is a potential risk of data loss.

I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 100 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 512 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.

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