Metalic gold primatives vs polygons rendering issue


Metalic gold primatives vs polygons rendering issue
#1
I noticed that the part I was making when I was using a metalic gold ring primative it doesn't get treated the same way as the metalic gold polygons.

Basically the ring primative shows up as metalic in LDView but the polygons don't.

That makes the ring primative very obviously stand out even when both are using the same colour code of 82.

[Image: Screenshot-2026-02-11-141949.png]

So I could not use a ring primative instead but that would just be a workaround.

All the ring primatives in the dat are the same just the colour and size are obvously different

1 16 0 0 0 0.5 0 0 0 1 0 0 0 0.5 4-4ring19.dat
1 484 0 0 0 0.5 0 0 0 1 0 0 0 0.5 4-4ring18.dat
1 484 0 0 0 0.5 0 0 0 1 0 0 0 0.5 4-4ring17.dat
1 82 0 0 0 0.5 0 0 0 1 0 0 0 0.5 4-4ring16.dat

So I don't see why metalic gold should be any different to the others?  Either nothing should be treated as metal or both primatives and polygons need to be treated as metal not just one of the two since they are all the same colour.


Attached Files
.dat   gallion.dat (Size: 30.88 KB / Downloads: 1)
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RE: Metalic gold primatives vs polygons rendering issue
#2
Turn off "Specular Highlight"

   

And a suggestion: Please remove the line
1 82 0 0 0 0.5 0 0 0 1 0 0 0 0.5 4-4ring16.dat
and make the ering prim bigger instead. The gold ring prim only add unnecessary triangles.
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RE: Metalic gold primatives vs polygons rendering issue
#3
Specular highlighting though is for anything shiney (ie metal) so the point still stands that anything of colour code 82 should be treated the same way regardless of if its a primative or a triangle / quad.
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RE: Metalic gold primatives vs polygons rendering issue
#4
(3 hours ago)Peter Grass Wrote: Specular highlighting though is for anything shiney (ie metal) so the point still stands that anything of colour code 82 should be treated the same way regardless of if its a primative or a triangle / quad.

Is all the geometry in the middle flat? If so, then I can't think of any reason why the specular highlight wouldn't affect it the same as the ring if it's using the same color code. If it's not flat, then it would get highlighted at different angles.
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