Posts: 118
Threads: 34
Joined: Aug 2020
RE: Numbering of torso prints
2 hours ago
Hello,
I think I understand the objections. But my concern is about maintaining the connection to the pattern.
Evert-Jan's post was about torsos that have the same front but different backs. I think that's a good idea, but it might cause too many restrictions or require too many control mechanisms.
Orion's statement that these are different patterns and that the torsos therefore have completely different numbering is clear to me.
I would like to see a connection between the torso and upper body with the same printing. However, since there are some torsos that have the same printing, but there are differences in the arms and / or the hands, an addition would make sense here. Philippe had written the suggestion -n. In my opinion, that would be a good approach. Only the torsos, which are available in different versions, receive this addition, whereby I understood n as a counter. I see the main advantage of this variance in the fact that no user-specific part has to be integrated into the assembly instructions when creating a parts list.
When creating the building instructions, I position the parts of the minifigure as I need them. And for the parts list or when displaying the parts used, I replace the arms, hands and torso 973pxy with the torso 76382pxy or 76382pxy-1 without searching for the right part for a long time.
On the subject of searching, I usually use the Bricklink reference. Keywords like Star Wars, Harry Poter, Knights, etc. have no relevance for me. A connection between the numbering of the patterns of LDraw and Bricklink is mostly possible via Rebrickable.
Greetings
Manfred
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