since quite some time, the stud cut outs are not really squarish, respectibly rectagular anymore, but more or less rounded. This is also reflected in the raw parts data, see the dune-windscreen 5142:
What's the best way to model them? What we want to achieve?
- Rounded Corners (realism)
- Trapezoid Cutout (simple, but looking clode to the real thing)
- Rectangular (not reflecting the real part)
Opinions?
Thansk
What's the best way to model them? What we want to achieve?
- Rounded Corners (realism)
- Trapezoid Cutout (simple, but looking clode to the real thing)
- Rectangular (not reflecting the real part)
Opinions?
Thansk