[LDPE] 1.8.69 Released (STL-Import / Line size changes, INVERTNEXT error detection)


[LDPE] 1.8.69 Released (STL-Import / Line size changes, INVERTNEXT error detection)
#1
Hi,

you can import STL files into LDPE now (binary and ASCII STL).
And thanks to Willy's and Magnus' feedback I fixed two errors.
One solution improves the speed for the change of the line size alot.
The other solution corrects the detection on invalid "0 BFC INVERTNEXT" meta statements.

[Image: imgDuke2.png]

As always, you can download LDPE from this page:

http://nilsschmidt1337.github.io/ldparteditor/

Changelog:

(1 new feature and 2 bug fixes)

With this release you will be able to...
  • ...import STL files (via "Open Part File" -> choose "STL-File (*.stl)", instead of "LDraw Source File (*.dat)").

The following critical issue is fixed:

  1. Switching the line size caused long reloading times.
  2. "BFC INVERTNEXT" was invalid when the previous subfile was not found.

The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.

Installation on Windows:

  1. Download and extract LDPartEditor_win32_x64.zip
  2. Run LDPartEditor-1.8.69.msi
  3. Start LDPartEditor from the start menu
Installation on Linux:

  1. Download and extract LDPartEditor_linux_x64.zip
  2. Install ldparteditor_1.8.69-1_amd64.deb
  3. Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:

  1. Download and extract LDPartEditor_mac_x64.zip
  2. Mount LDPartEditor-1.8.69.dmg
  3. Drag LDPartEditor.app to the Applications folder
  4. Copy ldparteditor.sh to your home folder
        4a. Open a Terminal.app and run ./ldparteditor.sh
        4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor

I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 100 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 512 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
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RE: [LDPE] 1.8.69 Released (STL-Import / Line size changes, INVERTNEXT error detection)
#2
(2023-07-15, 14:12)Nils Schmidt Wrote: Hi,
you can import STL files into LDPE now (binary and ASCII STL).

Great news!: now I can avoid the use of Stud.io Part Designer by exprting from *.fbx (Lego Builder app extension when opened in Asset studio) to *.stl, in Blender, and then in LDPE.
Thanks Nils!!
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