Thanks for the report.
LDCad Set PBG generator
I noticed a negative color number sneaking in a pbg related to a LDCad bugreport.
It's in the generated pbg for set 8855.
Your output missis the number altogether (2698c01.dat:[color=][count=1]), which somewhere down the line caused a -1 (ldcad bug).
Anyhow I'm assuming the missing number is not how it supposed to be on your side ether.
It's in the generated pbg for set 8855.
Your output missis the number altogether (2698c01.dat:[color=][count=1]), which somewhere down the line caused a -1 (ldcad bug).
Anyhow I'm assuming the missing number is not how it supposed to be on your side ether.
(2022-06-11, 17:57)Roland Melkert Wrote: I noticed a negative color number sneaking in a pbg related to a LDCad bugreport.
It's in the generated pbg for set 8855.
Your output missis the number altogether (2698c01.dat:[color=][count=1]), which somewhere down the line caused a -1 (ldcad bug).
Anyhow I'm assuming the missing number is not how it supposed to be on your side ether.
Thanks for the report. I'll see what going on.
RE: LDCad Set PBG generator
2022-06-11, 18:30 (This post was last modified: 2022-06-11, 18:32 by Roland Melkert.)
2022-06-11, 18:30 (This post was last modified: 2022-06-11, 18:32 by Roland Melkert.)
(2022-06-11, 18:30)Roland Melkert Wrote: You could actually leave it empty if you want, the bug turned out to be unrelated to the weird color number.
-1 and empty will default to 16.
don't know how the -1 ended up in the file to begin with though.
Rebrickable lists the number as -1 because they don't have a color assigned to that part. My script doesn't account for that.
(2022-06-11, 18:06)Orion Pobursky Wrote: Thanks for the report. I'll see what going on.
This issue is fixed. The script assumed that the LDraw color number for a part was always defined, this is not the case for some parts. I've altered the code to default to color 0 if the LDraw color is not defined.
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