Star Wars Technic


Star Wars Technic
#1
Star Wars Technic figures (2000-2002)
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8001 - Battle Droid
#2
[Image: 8001.jpg]
Download MPD (OMR compliant)
Known errors: None.
Done with LDCad 1.6b
Rendered with Studio 2.0
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8001 - Battle Droid - AT-ST (B-model)
#3
[Image: 8001_-_battle_droid_-_at-st.jpg]
Download MPD (OMR compliant)
Known errors: None.
Done with LDCad 1.6b
Rendered with Studio 2.0

An interesting B-model... Good usage of parts, same theme but very different from main model, looks good (OK, would be better in grey instead of tan!).
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RE: 8001 - Battle Droid - AT-ST (B-model)
#4
(2019-02-10, 10:38)Philippe Hurbain Wrote: An interesting B-model... Good usage of parts, same theme but very different from main model, looks good (OK, would be better in grey instead of tan!).

I never knew that this one had a B-model, but right, this is a very interesting one!
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8012 - Super Battle Droid
#5
[Image: 8012.jpg]
Download MPD (OMR compliant)
Known errors: None.
Done with LDCad 1.6b
Rendered with Studio 2.0
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8002 - Destroyer Droid
#6
[Image: 8002.jpg]
Download MPD (OMR compliant)
Known errors: None.
Done with LDCad 1.6b
Rendered with Studio 2.0

This one was tough to model (and probably to build in physical world too...). If we ever get a LEGO mechanical simulator, the unfolding sequence (https://www.youtube.com/watch?v=WiMF-ubjvjA) is going to be a challenge...
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RE: 8002 - Destroyer Droid
#7
(2019-02-19, 10:49)Philippe Hurbain Wrote: This one was tough to model (and probably to build in physical world too...). If we ever get a LEGO mechanical simulator, the unfolding sequence (https://www.youtube.com/watch?v=WiMF-ubjvjA) is going to be a challenge...
Nothing a couple of hundred lua lines couldn't do Big Grin

nitpick: you can clearly see you used LQ rigid hoses.
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RE: 8002 - Destroyer Droid
#8
(2019-02-19, 19:09)Roland Melkert Wrote: Nothing a couple of hundred lua lines couldn't do  Big Grin
For sure Wink

Quote:nitpick: you can clearly see you used LQ rigid hoses.
No choice to use Studio2 renderer. Actually the render looks worse than what we see with LDView or LDCad (the mpd was saved with a lower resolution than the one used for the render).
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