City / Airport


City / Airport
#1
City / Airport sets
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7893 - Passenger plane
#2
[Image: 7893.jpg]
Download MPD (OMR compliant)
Known errors: Missing stickers
Done with LDCad 1.6alpha4.
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RE: City / Airport
#3
I am really impressed that all the new plane parts have been done.

looks really good
just did a large rendering of it, super results
http://www.brickshelf.com/gallery/GrapeA..._plane.png
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RE: City / Airport
#4
(2016-09-14, 12:53)Philippe Hurbain Wrote: City / Airport sets

I'm not real impressed with those sets for some reason. Sad
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RE: City / Airport
#5
Glad you like them Wink
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60101 - Airport Cargo Plane
#6
Photo 
[Image: 60101.png]
Download MPD (OMR compliant)
Known errors: Missing stickers
Done with LDCad 1.6alpha4.
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RE: 7893 - Passenger plane
#7
How do you make those nice renderings? With LDCad only?
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RE: 7893 - Passenger plane
#8
(2016-11-15, 13:19)Marc Belanger Wrote: How do you make those nice renderings? With LDCad only?
No, I think that this one was done with LDView. But LDCad renderings have the same quality level (sometimes even better), you just have a little less control on framing and lighting direction (View -> editing View -> OpenGL view export). The only "trick" I use it to create a huge image (the initial one was 4000x4000) then resize it down. Note that Tom Burger's rendering in the post below was done with a ray-tracing program (PovRay I guess)
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RE: City / Airport - 10124 - Wright Flyer
#9
Not a city and no airport for landing for the first aircraft !

10124 - Wright Flyer

   

.mpd   10124 - Wright Flyer.mpd (Size: 96.87 KB / Downloads: 6)

File OMR compliant
Known error : Chain optimized with lenght criteria, in this case contact between chain and wheels are not perfect.
Rendering without chain and string, studio refused to performed ...
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RE: City / Airport - 10124 - Wright Flyer
#10
(2020-02-22, 13:36)Marc Giraudet Wrote: Known error : Chain optimized with lenght criteria, in this case contact between chain and wheels are not perfect.
Yeah, virtual chains lack the slack offered by physical ones!
Quote:Rendering without chain and string, studio refused to performed ...
A weird one... I tried to debug more finely (using delete one by one/try render) to see what caused Studio renderer to crash.
- Chains (as expected, they are just a collection of parts) worked fine.
- Most strings worked fine, except for Wing string RH... I tried to tweak it to no avail, so I finally recreated it by duplication/mirroring of (working) Wing string LH.
- I also had to modify maxmerge to 1 to avoid triggering Studio scaled parts bug.
Attached a modified file that works fine.
I also tried to understand what difference between working and not working strings caused the problem, but couldn't find anything meaninful Sad


Attached Files
.mpd   10124 - Wright Flyer.mpd (Size: 198.25 KB / Downloads: 3)
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RE: City / Airport - 10124 - Wright Flyer
#11
(2020-02-22, 15:29)Philippe Hurbain Wrote: I also tried to understand what difference between working and not working strings caused the problem, but couldn't find anything meaninful Sad
I made a little step towards understanding: turns out that this string was rubber black, after changing it to plain black the model renders fine. But it's not strictly a problem with rubber colors, since other parts set to rubber black render fine. Sad
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RE: City / Airport - 10124 - Wright Flyer
#12
(2020-02-22, 16:38)Philippe Hurbain Wrote: I made a little step towards understanding: turns out that this string was rubber black, after changing it to plain black the model renders fine. But it's not strictly a problem with rubber colors, since other parts set to rubber black render fine. Sad

I've pretty much given up with trying to please Studio with flexible parts. I just export the flex file and put it in the CustomParts folder. Then create a Studio specific file and remove the embedded flex objects.
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RE: City / Airport - 10124 - Wright Flyer
#13
(2020-02-23, 0:46)Orion Pobursky Wrote: I've pretty much given up with trying to please Studio with flexible parts. I just export the flex file and put it in the CustomParts folder. Then create a Studio specific file and remove the embedded flex objects.
That's what I did initially, but it's quite an hassle. Once you have created/modified the templates, it works well (the problem with Marc's file beeing the exception Big Grin )
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