(2016-12-18, 23:29)Travis Cobbs Wrote: The Mac LDView app should work fine from the command line...Of course, to use it on the command line, you have to access the executable inside the app wrapper (for example, /Applications/LDView.app/Contents/MacOS/LDView).
On OSX, I downloaded, unpacked and copied LDView from LDview_4.2.1_Universal.dmg. It seems to automatically detect my ldraw path and I am able to open an LDraw model launching the gui from (finder) context menu.
However, for command line invocation I get this response:
Trevors-Mac:~ trevorsandy$ /Applications/LDView.app/Contents/MacOS/LDView -ca0.01 -cg23,-45,3993775 -LDrawDir=/Users/trevorsandy/Library/LDraw -SaveAlpha=1 -AutoCrop=1 -ShowHighlightLines=1 -ConditionalHighlights=1 -SaveZoomToFit=0 -SubduedLighting=1 -UseSpecular=0 -LightVector=0,1,1 -SaveActualSize=0 -SnapshotSuffix=.png -SaveWidth=1240 -SaveHeight=1753 -SaveSnapShot=/Users/trevorsandy/Downloads/models/6964-01/LPub3D/parts/3794a_378_1240_150_DPCM_1_23_-45.png /Users/trevorsandy/Downloads/models/6964-01/LPub3D/tmp/pli.ldr
2016-12-21 08:06:07.639 LDView[11425:324724] Error creating remote OpenGL context; trying non-remote context.
2016-12-21 08:06:07.641 LDView[11425:324724] Error creating OpenGL context for snapshot.
Floating point exception: 8
Trevors-Mac:~ trevorsandy$
Cheers,