flat primitives scaling


flat primitives scaling
#1
I suggest to update text from primitive reference from
Quote:To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) of two-dimensional primitives must be given a scaling factor of 1.
to
Quote:To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) of two-dimensional primitives must be given a non-zero scaling factor.
There is no reason to restrict this value to 1, the only point is to avoid a non-degenerated transformation matrix.
This change should avoid sterile discussions such as this one: http://www.ldraw.org/cgi-bin/ptdetail.cg.../u9228.dat
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Re: flat primitives scaling
#2
Seems reasonable to me. Can anybody think of a reason not to make that change? If not, I can submit it for votes. (Philo, it might be good for you to reply to this message in about a week to remind me to call for votes, if nobody else replies.)
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Re: flat primitives scaling
#3
OK. Hopefully I won't forget in between Wink
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Re: flat primitives scaling
#5
The week is over Wink
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Re: flat primitives scaling
#6
Call for Votes placed (with correction, since the text needs to be updated in two places).
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Re: flat primitives scaling
#7
Thanks Travis.
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Re: flat primitives scaling
#4
I am OK with that change.
Chris (LDraw Parts Library Admin)
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