ldglite 1.3.1
2016-04-10, 0:45 (This post was last modified: 2016-04-10, 15:01 by Don Heyse. Edit Reason: typo )
2016-04-10, 0:45 (This post was last modified: 2016-04-10, 15:01 by Don Heyse. Edit Reason: typo )
So, after 12 years of dithering, I've finally incorporated the ldrawini sourceforge code into ldglite so it can use a part search strategy compatible with ldview and l3p. The new code is in the ldglite CVS and github repositories. And for now, I've built a pair of new Windows executables. One is a regular ldglite release, and the other is a special build that automatically uses the new -2g,2x command line setting for any offscreen rendering. The new setting renders a cleaner antialiased image. That might be useful as a drop in replacement for ldglite in lpub4 or LPub3D.
You can find it at the same old ldglite.sourceforge.net location. If I can convince myself that some version of lpub works on Macs,then I'll also try to crank out a new OSX build.
You can find it at the same old ldglite.sourceforge.net location. If I can convince myself that some version of lpub works on Macs,then I'll also try to crank out a new OSX build.