Right on, glad it wasn't too elusive an issue.
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OS = Ubuntu 14.04 LTS (64bit)
OS = Ubuntu 14.04 LTS (64bit)
Quote:Is there a way to make the part icons differ from library icons?
Quote:Why does it loose the set rotation point every time I zoom?
Quote:If this is not working for you you might have something else selected when pressing insert, maybe the hose's skin? (noticeable by the text 'click anywhere to insert new skin meta').OK, that was the problem - I was inserting new skin meta (what the purpose of this?). But it's quite misleading, since you are working on cable it's tempting to select it!
Quote:I was inserting new skin meta (what the purpose of this?).Skin meta's are used to define what LDraw part is used to plot the path and how it's to spread out etc. You can have multiple skin meta's as a path might need multiple dynamically placed LDraw parts (e.g. the space flex hose which has a left, mid and right one).
Quote:is it possible to close current file? to revert it to previous saved state?Not currently, but due to the amount of people asking for this lately I'm strongly considering adding full file reload (which is also needed for closing files) to 1.5. In the mean time you could just 'undo' all the way back to the start as there is no limit on the number of undo steps.
Quote:I was wondering if you could incorporate a mirror building mode like in SR3D Builder.Seems like a useful feature and shouldn't be too hard to implement unless you also want auto left/right wings etc. I'll put it on my nice to have to do list.
Quote:is there a setting to change the mouse-wheel button behaviour?Currently all key/mouse bindings are static, but I did plan to add custom key binding to 1.5 but at the moment I'm leaning towards implementing full file reloading first. So maybe 1.6 or maybe I'll add just a simple 'what does the middle button do' multiple choice option to 1.5.
Roland Melkert Wrote:Seems like a useful feature and shouldn't be too hard to implement unless you also want auto left/right wings etc. I'll put it on my nice to have to do list.
Philippe Hurbain Wrote:Tried again to understand a tiny bit more the animations... and failed miserably.
I tried to animate the attached model using groups, but top rotor doesn't rotate correctly (it starts rotated 90°). Suspecting (wrongly) it might be an interaction with submodels, I flattened the model... to get a result even worse. Looking at the propriety of the groups, I guess I understand what happens: their default orientation is not identity, so the setOri wipes out their initial rotation. I guess I could solve this with a matrix multiplication, but it's much more complicated than I expected...
function onStart()
--grp ori bug prevention
topRotorBaseOri=ldc.subfile():getGroup('TopRotor'):getOri()
end
local ax2=mainSf:getGroup('TopRotor')
ori:setRotate(-angle, 0, 1, 0)
ori:mulBA(topRotorBaseOri)
ax2:setOri(ori)
Philippe Hurbain Wrote:Otherwise, I tried also something else: animate flexible parts. I hoped that if I included a flex part path point to a group, this path point would be animated too with the group... doesn't work!Not yet indeed, I need to make some adjustments path/spring generation stuff in order to make that useful (fast enough etc). This is something I hope to do for 1.6 as part of the animation/script improvements.