lgeo colors not working with pov ray


lgeo colors not working with pov ray
#1
Hello. I am having trouble getting Pov Ray 3.6 to do a render of any ldraw model. I keep getting this error that opens up in another tab under lg_color.inc

[color=#33FF33]/********************/
/* SOLID COLORS */
/********************/

// 0 BLACK / 26 BLACK [ORIGINAL LGEO srgb]
// LDRAW
// PEERON <27,42,52> (LOOKS TOO BLUE)[/color]
#declare lg_black = texture {
pigment { color srgb <33,33,33>/255 } [color=#000000]((on this line it is high lighted yellow with a flashing marker))[/color]
finish { lg_solid_finish }
}

at the bottom of the Pov Ray window it states 'Parse Error; No mathching } in pigment', undeclared identifier 'srgb' found instead'

Ive used the all in one installer and from what ldraw states the parts library is up to date. Im using win 7 64 bit.
Does anyone know what this problem is and how I can either fix it or get past it.
also I have only used the colors that are on MLCad to do the model then exported it from ldraw to pov ray.My pov ray ini file states this:
;
Library_Path="C:\Program Files (x86)\POV-Ray for Windows v3.6\INCLUDE"
Library_Path="C:\Windows\Fonts"
Library_Path="C:\Program Files (x86)\LDraw\LGEO"
Library_Path="C:\Program Files (x86)\LDraw\LGEO\lg"
Library_Path="C:\Program Files (x86)\LDraw\LGEO\ar"

Cheers Jono
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Re: lgeo colors not working with pov ray
#2
Thanks to the people over at eurobricks they came up with the solution. Because Im using Pov Ray 3.6 it conflicted with the srgb color so I had to update to 3.7 and now it all works fine.
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Re: lgeo colors not working with pov ray
#3
Thanks for having posted the solution here Wink
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