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lgeo colors not working with pov ray - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: General (https://forums.ldraw.org/forum-12.html) +--- Forum: Help (https://forums.ldraw.org/forum-13.html) +--- Thread: lgeo colors not working with pov ray (/thread-11095.html) |
lgeo colors not working with pov ray - Jono - 2013-12-10 Hello. I am having trouble getting Pov Ray 3.6 to do a render of any ldraw model. I keep getting this error that opens up in another tab under lg_color.inc [color=#33FF33]/********************/ /* SOLID COLORS */ /********************/ // 0 BLACK / 26 BLACK [ORIGINAL LGEO srgb] // LDRAW // PEERON <27,42,52> (LOOKS TOO BLUE)[/color] #declare lg_black = texture { pigment { color srgb <33,33,33>/255 } [color=#000000]((on this line it is high lighted yellow with a flashing marker))[/color] finish { lg_solid_finish } } at the bottom of the Pov Ray window it states 'Parse Error; No mathching } in pigment', undeclared identifier 'srgb' found instead' Ive used the all in one installer and from what ldraw states the parts library is up to date. Im using win 7 64 bit. Does anyone know what this problem is and how I can either fix it or get past it. also I have only used the colors that are on MLCad to do the model then exported it from ldraw to pov ray.My pov ray ini file states this: ; Library_Path="C:\Program Files (x86)\POV-Ray for Windows v3.6\INCLUDE" Library_Path="C:\Windows\Fonts" Library_Path="C:\Program Files (x86)\LDraw\LGEO" Library_Path="C:\Program Files (x86)\LDraw\LGEO\lg" Library_Path="C:\Program Files (x86)\LDraw\LGEO\ar" Cheers Jono Re: lgeo colors not working with pov ray - Jono - 2013-12-12 Thanks to the people over at eurobricks they came up with the solution. Because Im using Pov Ray 3.6 it conflicted with the srgb color so I had to update to 3.7 and now it all works fine. Re: lgeo colors not working with pov ray - Philippe Hurbain - 2013-12-13 Thanks for having posted the solution here ![]() |