LDCad 1.6 suggestions/plans


Re: LDCad 1.6 suggestions/plans
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Roland Melkert Wrote:This might become, partly, possible using scripts too. You can already experiment with it in 1.5 using the animation scripts.
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While pausing the animation you can export the OpenGL rendering (and thus the model in alternative colors).
Thanks for an example. You are right - part of that already works - that's promising. However, there are still some issues as you can see in my example:
  • edges are not transparent so one gets something like a wired model - emphasized groups still are not visible well
  • to set alpha channel of bricks walls one needs to modify ldconfig.ldr and restart LDCad (twice)
  • scripting API does not contain any call to make a selection so I had to make a group containing all the model
  • one needs scripting - this becomes even more complicated when/if we needed a real animation as well

Anyway, it's really promising that LDCad already knows each part of this feature. Can I therefore ask for a full feature merging them to one nice hotkey (+slider for opacity)? Smile
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Messages In This Thread
Re: LDCad 1.6 suggestions/plans - by Milan Vančura - 2016-01-13, 12:34
Re: LDCad 1.6 ROTSTEP feedback - by TestOne - 2016-02-25, 22:56
RE: LDCad 1.6 suggestions/plans - by Kai - 2016-05-23, 18:48
RE: LDCad 1.6 suggestions/plans - by Art - 2016-08-11, 12:56
RE: LDCad 1.6 suggestions/plans - by Art - 2016-08-12, 7:29
RE: LDCad 1.6 suggestions/plans - by Karen M - 2017-10-24, 10:28

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