Milan Vančura Wrote:Please, does anybody have an idea how GUI for this should look? Video not needed but at least some ideas. I though about something like a feature of more parallel groups of hidden parts and a subwindow with a list of them and a chance to give them names (like "front wheels assembly" in the example above). But now, I feel this is not enough for all kinds of usage. Like, for example, modern Technic instructions putting some part to the temporary position in the model at first and move/rotate it to the final position several steps later.I never used buffer exchange myself but as it has also been asked by email I have been looking into it. Inititally I thought it allowed for sections of code to be push/popped but it seems it always act on the entire subfile. So I probably could work with a bitmask on the to be rendered lines (giving 32 or 64 buffers) or something. GUI wise it's would propably work best combined with the source window.
What would be the best GUI to handle this in LDCad? (Second question is a cooperation with LPub but let's concentrate on the first one.)
LDCad 1.6 suggestions/plans
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