SVG to pattern/texture workflow? (OR: How to get rid of anti-aliasing easily?)


RE: SVG to pattern/texture workflow? (OR: How to get rid of anti-aliasing easily?)
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(2019-12-31, 3:29)Travis Cobbs Wrote: If I apply your texture to a part using the official !TEXMAP commands, it seems to look mostly ok (although the edges don't exactly line up). (Note that I renamed your image file to manda_chest_1.png.)
There was 1 issue, I didn't seem to have the "s\973pa9s02.dat" file, so I replaced it with one I had in the repository and it [edit: Didn't work. I should really check before posting responses.] Confused me for a minute there, but I'm just not good at this, ahaha
what is "s\973pa9s02.dat" by the way?? I couldn't find it on the site either, unless I'm just blind.
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RE: SVG to pattern/texture workflow? (OR: How to get rid of anti-aliasing easily?) - by Daz - 2019-12-31, 7:34

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