SVG to pattern/texture workflow? (OR: How to get rid of anti-aliasing easily?)


RE: SVG to pattern/texture workflow? (OR: How to get rid of anti-aliasing easily?)
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(2019-12-31, 3:29)Travis Cobbs Wrote: If I apply your texture to a part using the official !TEXMAP commands, it seems to look mostly ok (although the edges don't exactly line up). (Note that I renamed your image file to manda_chest_1.png.)
Ahhh, thank you so much!!
The other methods I was trying out were excessively difficult, like... Drawing in blender with polygons and filling the shapes on the model itself in LDPartEditor, or turning out weird, like filling the rest of the png black.
I guess I'll just have to wrap my head around !TEXMAP, pick apart some files, and figure it out the legit way.

It's a shame that studio texture formats don't work right though, it's really convenient.
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RE: SVG to pattern/texture workflow? (OR: How to get rid of anti-aliasing easily?) - by Daz - 2019-12-31, 6:33

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