LDCad 1.6 Alpha 4 (win+linux)

RE: LDCad 1.6 Alpha 4 (win+linux)
(2016-10-27, 16:41)Michael Horvath Wrote: Can I use LDCad to animate a walk-through of Datsville, but within the engine itself instead of (the very slow) POV-Ray? Thanks.

Yes using lua scripting, but it probably has to use <5fps or less. You can however use the normal 25fps combined with the OpenGL export for smooth animation.

To move around you need to transform the entire model in 1.5 (by e.g. using a new ldr which references the main datsville model). In 1.6 you can use the new camera control api to e.g. record form the pov of a minifig.
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RE: LDCad 1.6 Alpha 4 (win+linux) - by Roland Melkert - 2016-10-27, 17:02

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