Metalic gold primatives vs polygons rendering issue


RE: Metalic gold primatives vs polygons rendering issue
#4
(3 hours ago)PeterĀ Grass Wrote: Specular highlighting though is for anything shiney (ie metal) so the point still stands that anything of colour code 82 should be treated the same way regardless of if its a primative or a triangle / quad.

Is all the geometry in the middle flat? If so, then I can't think of any reason why the specular highlight wouldn't affect it the same as the ring if it's using the same color code. If it's not flat, then it would get highlighted at different angles.
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RE: Metalic gold primatives vs polygons rendering issue - by Travis Cobbs - 2 hours ago

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