Using downloaded .dat files in BL Studio


RE: Using downloaded .dat files in BL Studio
#5
(2024-09-25, 18:40)Chris Böhnke Wrote: Have you tried Stud.io's internal Part Designer to import them?

I mostly use this and thus far it worked well, especially since it handles the collider and connectivity files as well.

The tool will usually tell you if a subfile is missing. If the file works in LDView but Part Designer still complains, try to put everything (including the main file) in the same folder.

The collider and connectivity folders are required by Stud.io to handle those properties, so yes, if you want connectivity and collision to work correctly on your part, you need 3 different files with the same name (except file extension) in their respective folders.

Regarding the p folder parts, if you mean the ones you downloaded, yes those should be identical.

May I ask which part is causing troubles?
Thanks Chris,

I'll try out the Part Designer next time, I didn't know that was a possibility. Will it automatically save the parts to the right Custom Parts folders or do you have to choose them? 

As I understand it, Studio has not figured out a way to connect Duplo parts properly within Studio. Therefore the Duplo parts that are already in Studio are hidden till they figure this out. This in turn causes a problem when we upload the same part into the Custom Parts folders and is the reason for having to rename the files for the parts to show up. Studio will automatically check the Main folder first where it will find the hidden part so therefore it will not show up.

A couple of examples of files I had to rename are 6377 and 3437.
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RE: Using downloaded .dat files in BL Studio - by Lawford - 2024-09-26, 20:53

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