(2024-01-15, 20:22)Toby Nelson Wrote: The texture map specification doesn't mention that the angles are in degrees. Perhaps it should.
I agree, maybe something like:
This angle is then divided by the "a" parameter to normalize it to the 0 to 1 range.
This angle is then divided by the "a" parameter (degrees) to normalize it to the 0 to 1 range.
and
The angle is divided by "a" to normalize it to between 0 and 1.
The angle is divided by "b" to normalize it
The angle is divided by "a" (degrees) to normalize it to between 0 and 1.
The angle is divided by "b" (degrees) to normalize it
Does this need a vote?